Ivan-Assen Ivanov 🇧🇬
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@tatarigami.bsky.social
Former UA officer Founder of the Frontelligence Insight: https://frontelligence.substack.com To support my work: http://buymeacoffee.com/frontelligence
@mariainkharkiv.bsky.social
Security Expert | Amplifying Ukraine's Global Voice | Former Twitter Enthusiast
@oksii33.ukr.monster
Spicy Ukrainian and ungrateful bіtсh🌝 All the reports👇 https://t.me/reportsOksii33
@olgatokariuk.bsky.social
Academy Associate, Chatham House. Journalist, disinfo researcher, occasionally lecturer, speaker and moderator. Proud Ukrainian, currently in the UK
@sofiaukraini.bsky.social
My Ukraine. A land of resilience, where every heartbeat echoes freedom
@sofiaair.bsky.social
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@general-ben.bsky.social
Former CG USArmyEurope, loves the Army Team, FSU football, and Braves baseball.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @[email protected]
@lexsn.bsky.social
2nd Year Game Programming Student at Breda University of Applied Sciences interested in modding and creating tools 🇷🇴/🇭🇺
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@nunopleiria.bsky.social
Founder & CEO https://www.nilo.io/ Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@thedreamcastjunkyard.co.uk
The World’s #1 Dreamcast Fan Site and Podcast. You Can Find Us on Discord, Facebook, Twitter, YouTube and All Good Podcatchers. Est. 2005. TheDreamcastJunkyard.co.uk
@matteusbeus.bsky.social
Retro Gamer, SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
@suddendesu.bsky.social
レトロゲームを逆アセンブルして調査。メガCD開発キットMEGADEVを作成した。 Retro game disassemblies/research and Megadev, a Mega CD SDK. Occasional posts about life in Japan.
@retrorich.bsky.social
Game Producer / Unity Dev • Indie Dev • Programmer of serious games by day, retro games by night • Unity • Amiga1200 • #gamedev #indiedev
@sizious.bsky.social
IT Project Manager, CRM & Business Intelligence Consultant. Always learning technical expert. Father. #Dreamcast #DreamSDK
@sega-16.bsky.social
http://Sega-16.com is the premier resource for articles on Sega's hardware legacy! "Sega Goes Handheld: A History of the Game Gear & Its Games" available soon at Amazon!
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@quangdx.com
Founder @Asobitech.com ☯️ Lead Technical Game Designer @BitmapBureau.com🕵️♂️ BAFTA member😉 Event organiser at @BrilliantIndieTreasures.com💎 Column writer @DebugMag.com📝 ENSEMBLE 2019✊ He/Him🙋♂️
@badtasty.bsky.social
Indie Dev in Manchester UK. Creating a new 16-bit horror point+click game for the Sega Megadrive, and modern consoles - called "The Bagman" https://store.steampowered.com/app/3718500/The_Bagman/ I love horror and creepy/weird stuff. #horror #indiedev
@brokestudio.bsky.social
🕹 We make and publish new games for old consoles! ➡ Join us on Discord: http://discord.gg/FffVMAuhTX #nesdev #nes #famicom #gbdev #gameboy #segadev #megadrive #genesis #retrogaming
@jademarker.bsky.social
Likes to draw garfield on mondays and go feral over retrotech Prev: Unity Currently focusing on ps1 and a game engine She/her Gay as hell Patreon: https://www.patreon.com/c/JadeMarker Twitch: https://www.twitch.tv/doyouevenfish
@mhughson.bsky.social
Game developer making new games for old systems, such as the NES and Game Boy! #nesdev #gbdev • From Below (NES | 2020) • Witch n' Wiz (NES | 2021) • From Below Pocket (GB | 2023) • Super Sunny World (NES | TBD) MORE: https://linktr.ee/matthughson
@sarahlynne.bsky.social
Homebrew retro dev and general nerd. Creator of Retro Puzzle Maker, nes-starter-kit, and more! All opinions my own. https://igwgames.com
@newincpp.bsky.social
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@emillindfors.com
Freelance Artist & Developer. Web: https://emillindfors.com. XR/Spatial. VFX. Filmmaking. Tech art. Frontend. Helsinki, Finland. XR/Spatial Feed: https://bsky.app/profile/did:plc:ohtrsecvef6u332yw5n6rdpe/feed/aaaj4y4pofvyw