@instlatx64.bsky.social
x86/x64, SIMD, #AVX512, "Aha!" moments. I have been writing code since 1986. Budapest, Europe https://github.com/InstLatx64/InstLatx64
@jasperrlz.bsky.social
it's a dAmN cOld NiGhT tryin 2 figure out this life all opinions are incorrect and belong to my employer
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@domipheus.bsky.social
Was: Graphics & FSR Lead at AMD Previously worked on GPU drivers, debuggers, compilers. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@ymt3d.bsky.social
CG Artist職をしながら、趣味でCG系情報ブログ「3D人-3dnchu-(すりぃでぃんちゅ)」を運営しています。レビュー・記事掲載・広告掲載なんでもご連絡ください。 Web: http://3dnchu.com/ X: @ymt3d
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@smexitv.bsky.social
| 30 year old Hag | Twitch Partner | Powered by @PowerA |@AMDGaming Partner | http://linktr.ee/Smexi Inquiries: Smexi@badmoontalent.com
@hothardware.com
Hot Hardware was founded over 20 years ago in 1999, and covers computer products, gadget, science and related technology news, along with deep-dive tech product reviews.
@aarongreenberg.bsky.social
VP, Games Marketing at Microsoft. Board member Gamers Outreach, Special Effect VP.
@hughflaherty.bsky.social
@jorgecodes.net
Simple man, I’ve been know for making a dent in the consumer electronics world of Microsoft, Nokia, Seagate, Alpine, JCI and others. Dog lover and BBQ enthusiast
@majoraz.bsky.social
Mesoamerican history-archeology enthusiast/consulting; Pokken; Halo, Digimon, Gash/Zatch Bell, DBZ, Sonic Adventure 2, Asura's Wrath, JJBA & G Gundam, Copyright reformist https://x.com/Majora__Z
@andrewvargaauthor.bsky.social
YA Historical Fiction author of the Jump in Time series. Total History Geek. Canadian. www.andrewvargaauthor.com #TimeTravelAuthors Starter Pack: https://tinyurl.com/yk68h2nd #HistoricalFiction Starter Pack: https://tinyurl.com/5n8cnfk5
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@designermonicat.bsky.social
Game Designer by day, k-pop and cat lover by night Current: @Pipeworks @SavePointGathering Cofounder: IGDA Neurodivergent in Game Dev SIG, @HimboHunter Bubble Tea is my religion. My opinions are my own.
@blackhc.bsky.social
My opinions only here. 👨🔬 RS DeepMind Past: 👨🔬 R Midjourney 1y 🧑🎓 DPhil AIMS Uni of Oxford 4.5y 🧙♂️ RE DeepMind 1y 📺 SWE Google 3y 🎓 TUM 👤 @nwspk
@theanswers42.bsky.social
Refugee from the dying world of Unicode X. Ex-physicist, software engineer, enjoys bad movies, and occasionally ranting.
@kionutzr.bsky.social
Yo-Noots. Dad. Cloud engineer @HPE . Did game dev professionally; now as a hobby. Hot takes: I don't hate modern C++, OpenGL4.x+ is a'ight, VK1.4 = GL5.
@dustinhland.bsky.social
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@nunopleiria.bsky.social
Founder & CEO https://www.nilo.io/ Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)