Nikos Patsiouras
Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
@robertmegone.com
Game Developer - Worked on: Elroy and the Aliens, Return To Monkey Island, Darkside Detective, Beyond A Steel Sky, Thimbleweed Park, Broken Sword 5. Dad to two wonderful girls. http://www.robertmegone.com
@donolmstead.dev
• System software and troublemaking @playstation.com • WebKit reviewer and OSS enthusiast • UVW-CWA Member
@childdog.bsky.social
Author, game developer, narrative designer. The NoSleep Podcast editor and contributor. I made The Charnel House Trilogy and Richard & Alice (not solo) + some interactive fiction. I am a fan of some things. Arrow Ace IRL. Please subscribe to my YouTube!
@jonorichards.bsky.social
Sound Designer, Maker & Music Practitioner based in Sheffield UK. ———————————————— Wishlist Brownie’s Adventure 3 👉 store.steampowered.com/app/3213350 AccessibleMusic @ www.underthestars.org.uk CreativeTech @ https://pif-paf.co.uk
@4handsgames.bsky.social
Software Engineer by day, IndieDev by night. Creator of: Evergore, Heroes and Merchants, The Numzle and Tormentis.
@backyardzoo.bsky.social
Solo indie game dev Currently working on ‘Mayfly’, a retro horror game set entirely on a narrowboat Lancashire, UK
@bokehdev.bsky.social
Wishlist on Steam and follow on Kickstarter 👀 Linktree 👇 https://linktr.ee/bokehdev
@eleonorasayaka.bsky.social
Retrocomputer & Vintage Console Enthusiast🕹 https://www.youtube.com/@Sayakas_Digital_Attic
@sebify.bsky.social
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
@cliffharris.bsky.social
Owner of Positech Games. Also the coder of Democracy, Gratuitous Space Battles, Production Line etc... blog: http://cliffski.com. built a 1.2mwp solar farm. Ex heavy metal guitarist & teacher. Cat owner. Lives in an ancient house surrounded by sheep.
@bangbangclick.bsky.social
Creative Director @ Raccoon Logic. Also Journey to the Savage Planet, Far Cry 4, Assassin's Creed 3, Army of TWO: 40th Day, Spore, Sims 2 etc. 🇦🇺in Canada.
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@atahansocial.bsky.social
Game Designer, Co-founder at Glaze Sound https://store.steampowered.com/app/2796010/?utm_source=ak
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@izzys.casa
Occult Programmer and Code Bruja. void* made manifest. "That CMake Expert" Opinions are my own. 💥🏴💥 Find my webzone at https://izzys.casa PFP by @tombofnull.bsky.social
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@ikoukourakis.bsky.social
Gameplay Programmer/Designer at Antistatic Studios. Opinions are my own. Previously: - Unannounced game - Amnesia: The Bunker - Amnesia: Rebirth - Lethe: Episode One
@videogamejobs.work
Connecting game studios with top talent. 🎮 Unlock your next level talent with us. 👉 videogamejobs.work
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@workwithindies.com
A kind job board and inclusive community supporting careers in #indiegames. banner and php by @patattiemurray.bsky.social
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@willmcneese.bsky.social
Game designer. QA. Believer in the power of video games. (He/Him) willmcneese.carrd.co
@dincturk.bsky.social
-QA @Blackmill Games - 🇳🇱🎮 Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios -Currently trying to develop my first video game demo on UE5, Project Heliada *all opinions I share here are personal opinions
@khyperia.bsky.social
fractal witch, space dork 🔭 ~ she/her, anxiety (AvPD, GAD), 🖤🩶🤍💜 ~ makes stuff at @landfall.se
@curtisjamesholt.bsky.social
Artist and Blender YouTuber, Software Design and R&D. http://youtube.com/CurtisHolt
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@bburbank.bsky.social
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it. エンディングまで泣くんじゃない。 avatar by @michaelfirman.bsky.social
@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@keithoconor.bsky.social
CTO & Technical Director at Romero Games Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype) #irishgamedev He/him
@ionutnedelcu.bsky.social
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR. https://github.com/INedelcu
@apeltonen.bsky.social
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@anteru.bsky.social
Architect at Intel working on 3D graphics (previously at AMD doing the same)