@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@aaronflippo.bsky.social
Creative director and owner of Filppfly, developers of Whisker Squadron and Race The Sun.
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@eze3d.bsky.social
Co-Founder Unannounced Game Studio (currently cooking) | Prev. Lead Character Artist DBD | Art Gremlin | Game Dev | Support Artists | Opinions are my own Website: ericbourdages.com
@gamesbymanuel.bsky.social
Eclectic game designer, making games that bring people together since 2010. Senior Game Designer at Redcatpig Neurodivergent | He/Him https://gamesbymanuel.com/
@devinks.bsky.social
making games and music did player movement for Psychonauts 2 currently working on [unannounced] at Double Fine pfp by @michaelfirman.bsky.social
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@tonydejavu.bsky.social
Animator, previs artist, weeb. I never learned how to use the other social media sites in the first place ¯\_(ツ)_/¯ https://tonydejavu.carrd.co/
@hawkes.bsky.social
Narrative Director/Assoc. Creative Director, 2XKO for Riot Games. All thoughts and expressions of them are my own, not my company's, as that would be really weird otherwise. She/Her.
@espressocat.bsky.social
Narrative Director, Game Designer, & Writer • Reverting to my base form: espresso, cats, and secrets 🤫 ✍🏼 • I make games and drink coffee and dance ✨
@johnpassfield.bsky.social
Made Halloween Harry and Flight of the Amazon Queen. Co-created TY the Tasmanian Tiger. I’m making a new Halloween Harry game in Godot with @petemullinsart.bsky.social #gamedev Wishlist here: https://store.steampowered.com/app/3040430/Halloween_Harry/
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
@harvey1966.bsky.social
Game director, designer, writer. Deus Ex, Dishonored, others. 🕹️⚔️🐉🖤👻🏳️🌈
@eddcoates.bsky.social
🎮 Lead UI Designer at Radical Forge 🎨 Creator of http://gameuidatabase.com & http://padcrafter.com 📘 Author of 👀 with Lost in Cult! 🎭 BAFTA Member 🏆 Future Class 23, Game Dev Heroes Design Hero 21, Guinness World Record Holder
@pedrothedagger.bsky.social
game developer (derogatory). Senior Game Designer at Epic Games on Lego Fortnite
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@jordandevries.com
UI/UX Director on Star Wars Jedi, award-nominated, GDC/GAConf speaker, LEGO designer/streamer/hyperfixater, single they/them Exceedingly personal account. 🇹🇼/🇨🇦/🇺🇲 living near Washington, DC https://www.jordandevries.com/links
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@joehocking.bsky.social
I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action! website: www.newarteest.com
@embyr.bsky.social
🌺 Sr. Programmer on Warframe 👩💻 Creator of SPRAWL & func_godot 🏁 Prev. Sea of Thieves & Horizon: COTM 🏳🌈 26 she/her - bi & poly
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@programmerjoe.com
Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change. joe@programmerjoe.com for "DMs"
@brennadactyl.com
// Senior Engineer @xbox.com // Prev. @Riot & Mixer // Crappy Artist // hi@brennadactyl.com
@spaceprez.bsky.social
Senior Engineer at EA/Maxis Previously Blizzard He/Him/They 🏳️🌈 All views are my own and do not reflect my employer
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@gweezlebur.com
Principal Software Engineer at @riotgames.com working on 2XKO (@2xko.riotgames.com) Formerly Legends of Runeterra and League of Legends. @gweezlebur@peoplemaking.games on Fediverse https://gweezlebur.com Was @ivey on Twitter
@lawrenceyang.bsky.social
Design and many other hats at Valve, currently working on Steam Deck and Steam. Previously design at Apple. Sometimes art.
@andrewalanjohnson.bsky.social
Anthropologist at Stockholm University. Senior historian, Firaxis. Water, ghosts, ruins, games. สนใจเรื่องไทย แม่น้ำโขง https://andrewalanjohnson.com https://www.dukeupress.edu/mekong-dreaming
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@gardens.dev
A video game studio growing the future of social play. 🌳 Follow along here and on our website: www.gardens.dev
@deltakosh.com
Digital artist / Developer / Author 📚 www.davidcatuhe.com 🧊 www.babylonjs.com 🌄 www.urzagatherer.com 📚 https://www.amazon.com/dp/B0DMQNTP6F
@trezy.codes
Game dev. Oxford comma enthusiast. He/him/his. I run the Game Dev feed and the Games Industry Labeler. I also run @birb.house where we make cool games, and I’m the Director of DX @ Loophole Labs.
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@keescheese.bsky.social
Programmer at Double Fine, Lead Programmer on Psychonauts 2. not um, a purveyor of fine cheeses.