Jorge Condor
PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@darzu.bsky.social
Loves gpu programming, compilers, optimization, and building things from scratch. https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land Rendering Engineer at Bitshift Entertainment
@cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@tksuoran.bsky.social
Personal http://github.com/tksuoran/erhe Game Tech Programmer at Supercell. Previously Varjo, NVIDIA, Rightware, Broadcom, Imagination Technologies, Futuremark
@francisengelmann.bsky.social
3D Vision and Robotics - PostDoc @ Stanford https://francisengelmann.github.io/
@henrokriel.bsky.social
@ivopavlik.bsky.social
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@sebdarses.bsky.social
Math Assoc. Prof. at Aix-Marseille (France) Currently on Sabbatical at CRM-CNRS, Université de Montréal Teaching Project (non-profit): https://www.highkholle.fr/ https://sites.google.com/view/sebastien-darses/welcome
@alainchesnais.bsky.social
Past President of the ACM - acm.org Past President of ACM SIGGRAPH - https://siggraph.org/ Past Director of Engineering, Maya - https://autodesk.com/products/maya
@danielbelmes.bsky.social
Film Camera Enthusiast. Lead Software Engineer of Editor team at The Infinite Reality. Currently interested in Vulkan, WebGPU, parametric geometry.
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@akshayparuchuri.bsky.social
ML + Healthcare + Augmented Reality | UNC CS PhD Candidate | Student Researcher at Google Check out my website at: https://akshayparuchuri.com/
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@justachetan.bsky.social
PhD Student at Cornell. Working in Vision and Graphics. justachetan.github.io
@acmsiggraph.bsky.social
@cvprconference.bsky.social
Official account for IEEE/CVF Conference on Computer Vision & Pattern Recognition. Hosted by @deblinaml @jbhaurum & @CSProfKGD 📍🌎 🔗 cvpr.thecvf.com 🎂 June 19, 1983
@ericzzj.bsky.social
PhD from CUHK. 3D vision, SLAM, SfM, Image Matching (https://github.com/ericzzj1989/Awesome-Image-Matching).
@linusfranke.bsky.social
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering Webpage: lfranke.github.io
@crp94.bsky.social
🚀Postdoc in Politecnico di Milano and EIEE/CMCC 🔍 I do research on AI for Vision, Graphics, Economics & Climate Change. 🏆 Awards: BBVA Foundation, SCIE, CEIG, URJC, UC3M 💻 https://carlosrodriguezpardo.es
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@everaertmartin.bsky.social
PhD student in #EPFL 🎓 AI/image generation 🤖 #EPFL #CentraleSupélec #LyceeSaintLouis alumni Reposts ≠ Endorsement https://martin-ev.github.io/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@dseyb.bsky.social
Research Scientist at Meta Reality Labs Former PhD student at Dartmouth College
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@jedumas.bsky.social
Senior research engineer at Adobe, working on geometry processing and physical simulation, sometimes improving our build system. Current interests include boardgames, hiking, woodworking, traveling, dancing, music, and photography! Opinions are my own.
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@fhahlbohm.bsky.social
PhD student, Computer Graphics Lab, TU Braunschweig. Radiance Fields and Point Rendering. Webpage: https://fhahlbohm.github.io/
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@icepfl.bsky.social
@markpauly.bsky.social
Professor at EPFL, Director of the Geometric Computing Laboratory https://www.epfl.ch/labs/gcm/