Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@justsid.bsky.social
Senior engine programmer at Laminar Research working on X-Plane. I’m the loser of devices.
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@fryingpanjoe.com
I love making games, music, art | Orange Side Up 🟧 | 日本 🇯🇵 is my happy place | Ex-Backend/Core/Staff Engineer/Product @ Spotify
@gautoz.cool
Journaliste jeu vidéo Co-fondateur ORIGAMI https://bsky.app/profile/origasky.bsky.social ▶️ Youtube http://youtube.com/@origatube 💸 Soutien https://patreon.com/origamimedia ✉️ [email protected]
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them flashypixels.wordpress.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@kwats.bsky.social
Graphics programming, research, dataviz + art 🌷 currently building 3D modeling tools in rust https://kwats.github.io
@jasperbekkers.bsky.social
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@callofsaregnar.bsky.social
An indie old-school fantasy RPG inspired by Betrayal at Krondor (Win/Linux/Mac/Etc). Devlog: http://patreon.com/CallOfSaregnar Discord: http://discord.gg/mSGVRheMJK Steam: https://store.steampowered.com/app/1174510/Call_of_Saregnar/
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@wildsheepstudio.bsky.social
Wild Sheep Studio is an experienced, independent game developer based in the sunny city of Montpellier, France. wildsheepstudio.com
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @[email protected]
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@yordrar.bsky.social
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
@coastwise.bsky.social
R&D Programmer with La Forge at Ubisoft Toronto Previously: AI Programmer on Watch Dogs: Legion he/him
@thevoicesgames.bsky.social
Solo Indie game developer located in Darlington in the north east of England thevoicesgames.uk
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@crowno.bsky.social
⬩ aka Crowno ⬩ Pixel Artist, Game Developer, Illustrator ⬩ Lead artist of Terraria 🌳 ⬩ Brazilian | he/him ⬩ https://crowno.carrd.co
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark. Toys and experiments at https://github.com/sndels
@racenis.bsky.social
Working on Tramway SDK game engine https://racenis.github.io/tram-sdk/ I also have some games https://racenis.itch.io/
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@pyotrroma.bsky.social
日本のゲーム業界でプログラマーやってる。Working in the Japanese games industry, making Ares Breathes and other games in my free time. https://linktr.ee/borgreve
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@triangulator.org
Tinkering with semiconductors and copper for ebikes, cargo bikes, and things slightly larger. Also curious about the pre/post-cloud internet (forecast: 🌤️).
@ludonkey.bsky.social
Programmer - Artist - Game Designer - Trainer. I made my 1st Game when I was 12 and I’ve never stopped since then. Tech and Audio Director at Iconik Indie dev at LuDK https://ludk.io https://artstation.com/ludonkey https://youtube.com/user/ludonkeygame
@bartoszlipinski.bsky.social
Video Games Engine/Rendering Programmer. Coding things @11bit Studios.
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@compositionkat.com
Once upon a time a girl wanted to create, and then she did. Composing: - Games - Philosophy disguised as a fantasy novel - Running a worm business - Art in all forms Here, take this: https://compkat.carrd.co