Mike Evans
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@remysiu.com
founded indie game studio sunset visitor 斜陽過客 • made 1000xRESIST www.remysiu.com
@ashtaf130.bsky.social
Duck lover and game developer. I make games, write stories, and run communities. He/him
@oneofmoo.bsky.social
Making Mythmatch - Play the Demo on Steam! Previously worked on Knights and Bikes, Subsurface Circular, LittleBigPlanet, and Ratchet & Clank. Wishlist Mythmatch on Steam: s.team/a/1778050
@lauraehall.bsky.social
Mysteries, puzzles, adventures. I make games & escape rooms, write books & preserve immersive history. PDX. They/she PLANNING YOUR ESCAPE (Simon & Schuster), KATAMARI DAMACY (Boss Fight Books) ✨ lauraehall.com 🔎 cfia.org 🎙️ eggplant.show
@drewscanlon.bsky.social
Producer. Co-host, Shift+F1. Formerly: Digital Eclipse, Cloth Map, Giant Bomb. https://drewscanlon.com
@brendaromero.bsky.social
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@tybawai.bsky.social
Lead dev at Toadhouse Games. Rowan's mama. 🎶 You can't stop my happiness cause I like the way I am ❤️
@noisecore.bsky.social
Principal Graphics Programmer @ Double Eleven. Previously @ Frontier Developments. All views are my own.
@daveranan.bsky.social
Game Designer, Film Director, Producer, Product Manager, Writer. Debugging my consciousness. Working on Swamp Fellas 🐸 Wishlist: https://linktr.ee/swampfellas
@razvanoita.bsky.social
Senior Graphics Programmer @ Behaviour Interactive previously @ Gameloft he/him <3 graphics/physics/math/comics turbo-nerd
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @[email protected]
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@amjazzbre.bsky.social
Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe); // Coding engines, tools & games since '95! // Currently working on World Of Goo 2!
@rhoeb.bsky.social
coder, gamedev, graphics and generative art previously SYNTHETIK 2 and GEM collective currently hacking on various hobby projects mostly in Odin language while juggling dad life and non game related dev job he/him portfolio: rhoeberg.com
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev ✡️ dad, photographer, rollerblading liberal in NYC
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@jameswidman.bsky.social
People are supposed to help each other. It's the only job worth doing, and we could probably do it a lot more efficiently. he/him or they/them.
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. 👍: #IndieGame #GameDev #IndieDev 👎: MAGAts, Tankies, Cryptobros, AI "art"