@dddeu.bsky.social
Software Modelling and Design Conference - https://dddeurope.com Antwerp, June 2-6, 2025 Live Workshops on Software Design, Modelling, Programming, and Practices - https://ddd.academy/
@auschwitzmemorial.bsky.social
Former German Nazi concentration & extermination camp Auschwitz. Official account. We commemorate victims, educate about history & preserve the authentic site. www.auschwitz.org | lesson.auschwitz.org | podcast.auschwitz.org
@derstandard.at
Offizieller Account der österreichischen Tageszeitung DER STANDARD. https://derstandard.at
@skaltenb.bsky.social
Journalist und Autor, vm. Chefredakteur PULS 24, vormals CR kurier.at, vormals CR DATUM
@johanneskopf.at
Familienvater, Hobbyfotograf, DJ Labour MC. Hauptberuflich CEO vom AMS.
@raimundloew.bsky.social
Journalist und Historiker. Gestalter des Podcast Falter Radio. Für den ORF Korrespondent Moskau, Washington, Brüssel, Peking. Bücher zu Zeitgeschichte und internationaler Politik.
@andererfellner.bsky.social
Schreibt Dinge beim Standard und streitschlichtet bei fellnermediation.com
@asator.bsky.social
Journalist, Podcaster, Autor ✍️🎙️📚 • Erklär mir die Welt • Sonne & Stahl • Falter, Standard, SN • http://asator.substack.com • ✉ https://a-sator.at/kontakt
@schattleitner.bsky.social
Journalist @zdfmagazin. Demokratie, Internet und das gute Leben. Köln | Berlin | Wien https://christophschattleitner.me/
@arminthurnher.bsky.social
Herausgeber der Wiener Wochenzeitung Falter, dort Kolumnist. Autor von Büchern wie „Anstandslos“, „Fähre nach Manhattan“ (Zsolnay) und „Preis und Klage“ (Czernin). Blog https://www.falter.at/seuchenkolumne Foto: Heribert Corn
@brodnig.bsky.social
Journalistin & Autorin | Fokus: Hass im Netz, Desinformation, digitale Gesellschaft | Bücher: https://www.brodnig.org/bucher/
@orfnewsbot.bsky.social
Experimenteller, inoffizieller (!) Bot, der euch die Nachrichten des RSS-Feeds news.orf.at hier frisch serviert. Alle Nachrichtentexte © 2025 ORF Online und Teletext GmbH & Co KG. Die Texte der Posts sind KI-Zusammenfassungen der verlinkten Artikel.
@faznet.bsky.social
Aktuelle Nachrichten der Frankfurter Allgemeinen Zeitung. Impressum: http://faz.net/impressum Datenschutz: http://faz.net/datenschutz
@nytimes.com
In-depth, independent reporting to better understand the world, now on Bluesky. News tips? Share them here: http://nyti.ms/2FVHq9v
@bbcnews-world-rss.bsky.social
An unofficial bot of BBC News (World). RSS: https://feeds.bbci.co.uk/news/world/rss.xml code: https://gitlab.com/tmaehara/bluesky-newsbots maintainer: @tmaehara.bsky.social
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com