MOPs
Motion Operators, a motion graphics toolkit for Houdini created by Henry Foster (Toadstorm).
https://www.motionoperators.com
https://linktr.ee/motionoperators
@levarburton.bsky.social
Kunta, Geordi, Reading Rainbow guy. Flies twice as high… #bydhttmwfi
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@awfulbutgreat.bsky.social
You know it when you see it•DMs open for submissions
@worldbollardassoc.bsky.social
The official Bluesky account of the World Bollard Association™️. MERCH STORE - https://worldbollardassociation.team-togs.com/shop/storeorderform.php
@willmacneil.bsky.social
Digital Artist / Creative Director formerly @ The Mill (rip). UK/US citizen. Experimenter in data-driven design. Loves generative and interactive art. Always up for a chat. Here or https://www.willmacneil.com/
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@lewisvtaylor.bsky.social
Visual Effects Artist, Engineer, Skateboarder, all around nice Dude if a little grouchy. Currently working at Wētā FX, previously Lead FX TD at DNEG and Industrial Light & Magic
@xrossfader.bsky.social
3D artist. Houdini Cinema4D Redshift. Rollerblader. He/Him www.lukaszpason.com
@cgwiki.bsky.social
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@jakobringler.com
Houdini TD / Digital Artist vfx, film & design things, recently ML fxnotes.xyz
@ambrosiussen.bsky.social
Technical Artist @ Bismuth Consultancy #Houdini #UnrealEngine #Realtime; prev: SideFXLabs Lead at @sidefx 🌻VES Member
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@lcrs.bsky.social
out here with a shovel and a GL_INNOCENT_CONTEXT_RESET_ARB (working on optics stuff lowkey still https://twitter.com/dearlensform)
@kunz.bsky.social
@mattebb.com
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
@sidefx.bsky.social
@sarahbadr.bsky.social
technical artist, composer; informed by nature sarahbadr @ the other place — sarahbadr.com
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@emillindfors.com
Freelance Artist & Developer. Web: https://emillindfors.com. XR/Spatial. VFX. Filmmaking. Tech art. Frontend. Helsinki, Finland. XR/Spatial Feed: https://bsky.app/profile/did:plc:ohtrsecvef6u332yw5n6rdpe/feed/aaaj4y4pofvyw
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@per-mortens.bsky.social
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@sethcotlar.bsky.social
Teaches US History at Willamette Univ. Working on a book about the long history of the US Right. https://sethcotlar.substack.com/
@wyden.senate.gov
U.S. Senator for Oregon. Rotisserie chicken enthusiast. Senate’s resident privacy hawk. senatefinance.bsky.social wydenpress.bsky.social