OKO
The cross-reality, cross-device platform for creating and operating Connected Spaces.
@scottishgamedev.bsky.social
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈 https://linktr.ee/scottishgamedev
@randompedroj.bsky.social
•Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) •Console middleware lead eng. at @w4games.bsky.social •Author of http://hellrule.com •Songwriter, singer, guitarist •Nightly retro QBasic gamedev adventurer
@per-mortens.bsky.social
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
@artdev.bsky.social
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @[email protected] 🇧🇪🇨🇦
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@kommanderkarl.bsky.social
Reload Guy | Technical Artist for RWS Studios | YouTuber | 3D Artist for Half-Life 2: RTX | Published Photographer | Quantum Visualization Specialist http://instagram.com/strangelumens
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@ivannaliitt.bsky.social
Senior Environment Artist @ Respawn Entertainment on Jedi Team. #StarWarsJediSurvivor Prev: #GodofWarRagnarok - Santa Monica Studio SoulsBorne and Game Art Stuff She/they🏳️🌈
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@salvagelabs.dev
Creator of things. Lead Web Engineer @magnopus.bsky.social by day. Learning low poly 3D, shaders and making silly #webdev projects by night. Views are my own. 🔗 salvagelabs.dev If you like my things, l like coffee: https://ko-fi.com/W7W51152UC
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@alessioregal.bsky.social
⚡ Software Engineer, working with VFX, 3D, Blender, Unity, Unreal Engine, and Photogrammetry. I also make assets for Unity! 👉 Feel free to follow me 🙌 YouTube channel: https://www.youtube.com/@AlessioRegal ArtStation: https://www.artstation.com/alessior
@skarredghost.bsky.social
#AR #VR developer, consultant, blogger. I love #gamedev, #China, and the Zergs' #QueenOfBlades. Most of the time I've no idea what I'm doing.
@beforesmag.bsky.social
The VFX magazine from journalist Ian Failes. In print, podcast and online. beforesandafters.com
@fn-create.bsky.social
Imagine amazing experiences. Created by you. Made in Unreal Editor for Fortnite (UEFN) and Fortnite Creative toolset. Follow @fortnite-status.bsky.social for service updates. Unaffiliated with Epic Games. Manually ran by @adorbssammy.bsky.social.
@metaverse.fosstodon.org.ap.brid.gy
Where Leading Standards Organizations and Companies Cooperate to Foster Interoperability Standards for an Open Metaverse [bridged from https://fosstodon.org/@metaverse on the fediverse by https://fed.brid.gy/ ]
@mitrealityhack.bsky.social
January 23-27, 2025! #HackToTheFuture. Volunteer-run. Hosted by VR/AR at MIT and Reality Hack, Inc. 501-c3.
@vroasis.bsky.social
I'm Mike! #VR Evangelist / VR content creator on YouTube / Co-Founder @xrgamelabs / Co-Founder @2080Games / [email protected]
@wsj.com
Since 1889 🗞️ Sign up for our newsletters and alerts: http://wsj.com/newsletters Got a tip? http://wsj.com/tips Follow our staff: https://go.bsky.app/2ppWqxF
@wired.com
At wired.com where tomorrow is realized || Sign up for our newsletters: https://wrd.cm/newsletters Find our WIRED journalists here: https://bsky.app/starter-pack/couts.bsky.social/3l6vez3xaus27
@playcanvas.bsky.social
Open source web graphics platform. Visit our GitHub: http://github.com/playcanvas
@vsaitoo.bsky.social
Developer, 3D Artist, 'Ex'-ArchViz. Software Dev @ Matterport - Current obsessions: 3Dux, locomotion, MTB. (he/him)
@monaverse.bsky.social
@fortnite-game.bsky.social
Unofficial account for #Fortnite news, thoughts & leaks! ESRB: Teen - Diverse Content: Discretion Advised. For status updates & bug reports, check out @fortnite-status.bsky.social Ran by @catalystgp.bsky.social SAC: catalystgp Unaffiliated with Epic
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@evilsmeevil.bsky.social
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him