Slang Shading Language and Compiler
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@simenstorsveen.no
Software developer, with a hobby interest in computer graphics and game development since the days of 8-bit micros. Also on Mastodon: @simenstorsveen@mastodon.gamedev.place
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@flyingthread.bsky.social
Rendering & Performance at Mercedes-Benz. Formerly EA Criterion, Electric Square. Added bugs to Sniper Elite 5, NFS Unbound and some other things.
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@ybalrid.info
French. EN/FR. He/Him. C++ dev working on #XR tech @liv.tv ❤️Retro tech, film cameras, and fountain pens! Accidental collector of vintage Canon cameras. My favorite cocktail is Rodinal on the rocks. (pfp by @meropotato) http://ybalrid.info/links
@wa2goose.bsky.social
YouTube 🎥: https://youtube.com/@danrnlab Front End Platform Engineer (POS) @ShopifyEng 💻. @uofwaterloo.bsky.social Alum 🧑🎓 . Opinions are my own. 💍 @aikayou.
@shadowkyogre.bsky.social
Developer, writer, artist, gamer, and roleplayer with a strong interest in FOSS. https://shadowkyogre.xyz - Link Hub
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@bartkevelham.bsky.social
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭. Working on cool full-body VR, graphics and markerless mocap tech. He/Him Site: https://bart.kevelham.com Work: https://artanim.ch
@erik-mols.bsky.social
OpenSource Science B.V., the open source education institute. https://os-sci.com
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@fazil47.bsky.social
@vonpixel.bsky.social
Vague threats of making art. 3D artist (environment / props / tech art / characters). Working on an untitled game at Dream Feed. Love dark room music Toronto based https://linktr.ee/Vonpixel #gameart #3dart #environmentart
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev ✡️ dad, photographer, rollerblading liberal in NYC
@valgur.bsky.social
Defence, autonomous systems, 3D computer vision, EW, GNSS, open source and C++. #NAFO R&D Lead Engineer at Milrem Robotics. github.com/valgur
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@ben.graphics
{ physically-based, differentiable, neural } ⨯ Rendering PhD candidate @tsawallis.bsky.social's Perception Lab 中文也可以⋯ / 日本語の学生です… (he/him)
@seppedekeyser.be
Graduated as Game Dev, now working as Front-end Developer @ CloudClass • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@gamingonlinux.com
News + Opinions. UK based. One person mostly. Content creator of many forms. Support on Patreon: http://patreon.com/liamdawe https://www.gamingonlinux.com (official account). Personal on @liamd.gamingonlinux.com Email tips: contact@gamingonlinux.com
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@verekia.com
🌐 WebGameDev.com 🎮 WebGamer.io 🔮 MiniMana.io 🗡️ ManaBlade.com 💬 Discord: webgamedev.com/discord 🟦 JavaScript / TypeScript game dev 3️⃣ Three.js • React Three Fiber #threejs #r3f #gamedev #indiedev
@aerojunkie.bsky.social
Maker of Wind Tunnel Simulation, an educational iPad app for introductory aerodynamics. - App Store: https://apps.apple.com/us/app/wind-tunnel-simulation/id6444383656 - Website: https://thewtsapp.com Love everything F1 tech, especially the aero bits.
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app