Thomas Simonini
Game Developer making games with AI 🪄 at Hugging Face
Writing on Generative AI in Games ➡️ https://bit.ly/3UZc9Yi
Wrote Deep RL Course ➡️ http://bit.ly/34fMhwc
@philsalv.bsky.social
Library Director @ Video Game History Foundation. Tea, birds, and weird old stuff. Maxis history expert, as seen on TV. ☕🐦📚 he/him
@merve.bsky.social
proud mediterrenean 🧿 open-sourceress at hugging face 🤗 multimodality, zero-shot vision, vision language models, transformers
@andreatux.bsky.social
Advanced Gameplay Programmer @ Rocksteady. Prev: Mario+Rabbids, Ghost Recon @ Ubisoft I'm made of music 🎵
@joaomarinheiro.bsky.social
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
@philipdunstan.com
Games AI Consultant 20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2. Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre. philipdunstan.com
@justusrobertson.bsky.social
Assistant Professor IGM at RIT. AI for games and storytelling.
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust. https://tinyurl.com/fluidhtn
@jeremygow.bsky.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
@mrjgames.bsky.social
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev (Placeholder, for now, while we wait to see how things play out...)
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@standard.dev
Post-dadcore he/him. Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers. https://standard.dev
@lucaballore.bsky.social
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@signalsandlight.bsky.social
Isaiah Everin | Lead AI/Enemy Designer @ Crystal Dynamics Video essays on game design, narrative, and media | He/Him 👾 | Gay 🏳️🌈 YouTube: http://youtube.com/@signalsandlight Other Socials: https://linktr.ee/SignalsAndLight https://www.isaiaheverin.com
@robertlewicki.games
AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast. More: https://robertlewicki.games/
@amidos2006.bsky.social
Egyptian Game Designer | AI Researcher @ UM | He/They 🎮: amidos2006.itch.io 📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
@simoroth.bsky.social
Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@n-w-f.bsky.social
UC Santa Cruz professor; Expressive Intelligence Studio co-director; makes/studies games, elit, AI, etc; parent; Quaker; Henson/Muppet fan; disabled; he/him New book on Animal Crossing: New Horizons coming Fall 2025, in the U Chicago Press Replay series
@campbelljw.bsky.social
AI Programmer (not that kind) at Affray Interactive Enjoyer of ttrpgs, pasta and root beer.
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@hmason.bsky.social
Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things. NYC
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Designer @ Bungie. Views my own.
@arndreth.bsky.social
Turning caffeine into code, through questionable osmosis ▫️Gameplay, Network & Tools Programmer▫️Let's chat projects! Here, There & Everywhere▫️Formerly at Payload Studios, Spilt Milk Studios, Bithell Games, Sigtrap GamesAid & SpecialEffect Ambassador
@pyrofoux.bsky.social
Award-winning game designer & AI researcher. I'm a triple A developer: AMAB. ARAB. ACAB. ❖ they/them ❖ 🇫🇷 🇲🇦 🇬🇧 Designer & Writer for neurocracy.site 🔬 knivesandpaintbrushes.org/younes 🎮 pyrofoux.itch.io
@sgware.bsky.social
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling AI and game dev. http://cs.uky.edu/~sgware
@pyjamads.bsky.social
Copenhagen based, previously co-founder of indie studio gltichnap, PhD in Game Design and AI, Working on AI Engine @ modl.ai
@stcymsn.bsky.social
❧ Interactive narrative innovation & research ❧ Curr: Cool stuff in AAA ❧ Prev R&D: Telltale, 2K, procedural narrative, hypertext ❧ PhD: Responsive Narrative Systems ❧ Story/design analysis: twitch.tv/CerebralArcade ❧ More: staceymason.info
@quakefultales.bsky.social
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | 🏳️⚧️ 🏳️🌈 queer trans non-binary | they/them https://njunius.github.io/
@florencesn.bsky.social
Video game archaeologist + game dev// PhD on archaeogaming as game preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them 💾 florencesmithnicholls.com
@markriedl.bsky.social
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Associate Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@liedra.net
Professor of Ethics and Games Technology, University of Staffordshire UK - she/her Vice chair ACM Committee on Professional Ethics, Co-EIC ACM Games Content co-lead #EMFCamp Ethics of games & emerging tech; AI & crypto critic https://liedra.net
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@sc.mt
Programmer, gamedev, Maltese 🇲🇹 immigrant in Sweden 🇸🇪. VR/AR game programmer @resolutiongames.bsky.social PhD in procedurally generated music for games. Talk to me about games, TTRPGs, folklore, music, film, writing, ice-cream simon.com.mt
@totallytroy.bsky.social
Principal Gameplay Programmer @ Lightspeed L.A. My thoughts are my own ;)
@vherve.bsky.social
Phd student in Procedural Content Generation in games. Ex game engine developper. Level design mad scientist.🤘🏳️⚧️🇫🇷