Stavros Diolatzis
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
@jay.bsky.team
CEO of Bluesky, steward of AT Protocol. Let’s build a federated republic, starting with this server. 🌱 🪴 🌳
@dj0urdan.bsky.social
Postdoc @ UC Berkeley - Morphing Matter Lab Computer Graphics // Fabrication // Simulation https://djourdan.netlify.app/
@ygryadit.bsky.social
Creative and controllable AI Researcher MSU Lomonosov -> MPI-inf (PhD) -> Inria (Postdoc) -> CVSSP/PAI (Assistant Professor) -> Adobe https://yulia.gryaditskaya.com
@jmtomczak.bsky.social
Group Leader, Generative AI | NeurIPS 2024 Program Chair | Principal Scientist & Director | Founder of Amsterdam AI Solutions
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@anciukevicius.bsky.social
I work on research problems combining generative models, computer graphics and computer vision. My primary focus is on learning a generative model that understands and represents the world around us.
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@ilyac.info
PhD Student in the Princeton Computational Imaging Lab: https://ilyac.info I sometimes do photography: http://instagram.com/_ilya_c Our lab: https://light.princeton.edu/
@mohamedsayed.bsky.social
Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@bolducke.bsky.social
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics bolducke.github.io
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@linusfranke.bsky.social
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering Webpage: lfranke.github.io
@markboss.bsky.social
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics 📍Germany 🔗 https://markboss.me
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@peterhedman.bsky.social
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@anaserrano.bsky.social
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her. More about me: https://ana-serrano.github.io/
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@willsmithvision.bsky.social
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber 📍York, UK 🔗 https://www-users.york.ac.uk/~waps101/
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@clairebraeuer.bsky.social
MSc CS @ ETH Zurich (CV, CG, ML/AI) Currently learning about point cloud registration for robotics. 📍Zurich
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80