Catalin Moldovan
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@timsoret.bsky.social
Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@simesgreen.bsky.social
Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@raulincze.bsky.social
Machine Learning 💚 Sustainability Developing tools for sustainable industrial process design @ elio.earth
@nathanvella.bsky.social
Used to make games at Capy then I helped publish games at Annapurna Interactive. LA by way of TO.
@mikamobile.bsky.social
Animator/VFX Artist/Gamedev Generalist. Creator of Zombieville USA, Battleheart, Lost Frontier. Wishlist Zombieville USA 3D on Steam! https://store.steampowered.com/app/1801520/Zombieville_USA_3D/
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@domipheus.bsky.social
Was: Graphics & FSR Lead at AMD Previously worked on GPU drivers, debuggers, compilers. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@timsweeneyepic.bsky.social
@glebalexandrov.bsky.social
A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He. https://www.creativeshrimp.com/ - Blender tutorials. https://www.patreon.com/c/CreativeShrimp - Patreon #b3d #3d #3dartist
@catalinzz.bsky.social
Game designer & writer, passionate about good stories, in any form they may be.
@catlikecoding.com
Dutch developer and tutorial writer for Godot and Unity. https://catlikecoding.com
@lawrence-steele.bsky.social
Game composer and sound designer @ Fortis Games. Selaco and Dinkum composer (and a ton more).
@crowno.bsky.social
⬩ aka Crowno ⬩ Pixel Artist, Game Developer, Illustrator ⬩ Lead artist of Terraria 🌳 ⬩ Brazilian | he/him ⬩ https://crowno.carrd.co
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@johang.bsky.social
Procedural generation is my jam! Working on Fugl. iOS: http://testflight.apple.com/join/bZIZeB4N, Steam: http://store.steampowered.com/app/643810, Itch: http://kotoristudios.itch.io/fugl
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@sjb3d.bsky.social
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@nathanfowkes.com
Concept artist for DreamWorks, Disney, Blue Sky, and many others. Instructor at https://schoolism.com/instructors/nathan-fowkes
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@bobbychiu.bsky.social
🎨Artist 🏆Emmy winning creator 🔥Imaginism Studios 🎓Schoolism 💡LightBox Expo
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@molleindustria.org
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. he/him
@saint11.art
Pixel Artist on Celeste, TowerFall, Out There Somewhere and more. I made a bunch of free pixel art tutorials too. Co-founder of @coldbloodinc.studio. WISHLIST NEVERWAY!! steam.neverway.co
@shilly.co
i design 3D animations, apps, interfaces, games, and more ✨ making TV games for samsung / visual design for triangle agency you can call me shilly 😇 shilly.co
@heliosdoublesix.bsky.social
Unity Realtime VR 3D Ninja - Freelance Designer / Programmer / 3D Artist / http://www.shadowood.co.uk