Wouter van Oortmerssen
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@fsantanna.bsky.social
Professor @ UERJ - Rio de Janeiro State University Developer @ Ceu Language: https://github.com/fsantanna/dceu Developer @ Freechains Protocol: https://github.com/Freechains/README Homepage: http://www.ceu-lang.org/chico/
@tomgauld.bsky.social
Cartoonist and Illustrator. My book of science cartoons, PHYSICS FOR CATS, is available to preorder! www.tomgauld.com
@linedef.bsky.social
Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@kripken.com
Software engineer. Loves fantasy novels and Agatha Christie. he/they Tech: WebAssembly, Emscripten, Binaryen. All opinions here are my own, not my employer's (Google). More links in: http://kripken.github.io/blog/about/
@nataliehall.bsky.social
Salutations 🍸 I’ve done stuff for things and I like to be vague about it Artist with a tattoo machine for 10 years Los Angeles https://www.nataliehallart.com/ https://www.nataliehallart.com/tattoocontact OhNoNatalie & NatalieTattoos on IG
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@marco1475.bsky.social
@niallw.bsky.social
Postdoc @ NYU (computer graphics + human vision) | Previously: CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | I love computer graphics, perception, and cats | https://niall.phd/
@oldestpingu.bsky.social
Founder and Design Director of https://mooregames.co.uk Rogue Trooper • AvP2010 • The Persistence http://alexmoore.me.uk
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@jorgen.tjer.no
Programmer (at Spry Fox, a Netflix Game Studio) (he/him) https://github.com/jorgenpt https://mastodon.gamedev.place/@jorgenpt
@neurotic.bsky.social
Staff Developer Advocate for Games at @Discord.com. Founder on Agones and Quilkin OSS projects for multiplayer games. Was at Google Cloud for a long time. Occasional YT & Twitch. he/him.
@tlively.bsky.social
Software engineer working on WebAssembly tools and specification @Google. he/him. @tlively on GitHub.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@johnaustin.bsky.social
Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order. Previously: Lead XR Eng at Funomena | Research at Google Brain @kleptine on the Hellbirdsite
@otterspacedev.bsky.social
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: https://uncountedisles.com/ https://store.steampowered.com/app/2012030/Uncounted_Isles/
@bitspittle.bsky.social
Working on Kobweb, a Kotlin web framework: https://github.com/varabyte/kobweb Also, Kotter, for writing CLIs: https://github.com/varabyte/kotter And Truthish, for asserts: https://github.com/varabyte/truthish https://www.linkedin.com/in/hermandave/
@timsweeneyepic.bsky.social
@stuffwithstuff.com
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
@jfbastien.com
Distinguished engineer Woven by Toyota—Compiler engineer—security enforcer—C++ standards committee language evolution chair—WebAssembly co-instigator 🔗 https://jfbastien.com 🔗 https://tlbh.it 📍 東京、日本
@deepti.bsky.social
Compiler engineer, making the web fast at Google Chrome. Bit twiddler and 💜 WebAssembly. I love snacks and tiny projects. She/her
@tomeraberba.ch
Working on Stainless · Previously Google Docs · TCNJ grad · Enthused by computer science and music composition/production https://tomeraberba.ch
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@a.cu.bzh
CEO @ Cubzh, a universe of user-built avatars, hangouts and games. ➡️ https://cu.bzh
@voxels.ca
Voxel Art and Animation 🐟 Co-founder/Creative Director/Goblin @bunnyhug.games 🐰 Made Moonglow Bay and many other things Voxel Art Teacher 👨🏫: https://voxels.ca/ Bi 🏳️🌈 he/they EN/FR/PT-BR
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@invalidop.bsky.social
Googler. I make gRPC. ex-Games (Blizzard, Crytek). ♥️ Wood turning.
@danluu.com
Active on Mastodon: https://mastodon.social/@danluu. Also trying https://threads.net/@danluu.danluu
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@m4ndrill.bsky.social
3D artist Currently working on Cleared Hot, an isometric helicopter shooter m4ndrill.bio.link