@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. ππ΄π© she/her
@anaserrano.bsky.social
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her. More about me: https://ana-serrano.github.io/
@sdiolatz.bsky.social
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering π sdiolatz.info
@justinmsolomon.bsky.social
Associate prof, MIT EECS/CSAIL π»π¬π¦₯π§ποΈββοΈπΌππ»π³οΈβπ he/him/his
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. πSF Bay Area π http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him π³οΈβπ Opinions are my own. https://alphanew.net
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@tizian.bsky.social
Transporting, scattering, and measuring light. π· π« π‘ Senior research scientist at NVIDIA.
@stefanwerner.bsky.social
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio π· http://instagram.com/jendrikillner/ π https://www.jendrikillner.com
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@jbikker.bsky.social
Interests: Graphics πΌοΈ, Game development πΉοΈ, Retrodev (MSX / MSX2) πΎ. Ray Tracing π! Also interested in, but not posting on: Teaching π, piano π, marriage π§π»βπ€βπ§π», Christianity β.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@speierers.bsky.social
Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@bsky.app
official Bluesky account (check usernameπ) Bugs, feature requests, feedback: [email protected]