Bryan McNett
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@gergely.pragmaticengineer.com
Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@ryanhummer.bsky.social
Lead Programmer @ Epic Games. Former: Raven Software. Random tweets about nerdy things, and the baseball. EV Enthusiast. Thoughts do not reflect my employer.
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@pandr-dk.bsky.social
Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@wuffles.bsky.social
Rigging Artist for video games (they/them, he/him). Scottish in Seattle. Non-binary trans and queer man. I have ugly cats 🏳️⚧️🏴
@slicedlime.bsky.social
Tech Lead for Minecraft Java Core at Mojang. Twitch Partner. YouTuber with 100k subs. Previously: Dev on Battlefields, Mirror's Edge Catalyst, Budget Cuts
@gigaboots.com
VIDEOGAMES!!! Every Thursday we talk about the gaming news & every Friday we beat a game in a giant deathstream on Twitch. That about covers it. Twitch: http://www.twitch.tv/gigaboots YouTube: http://www.youtube.com/gigaboots
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@mattreynolds.dev
Senior Engine Programmer @ Epic Games https://www.linkedin.com/in/mattreynolds/
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@drewthaler.bsky.social
He/him. Tech lead @ RL. Previously: Mesh Communities, Trellis Research, Naughty Dog, PS4 PlayGo, PS3 FIOS, macOS DiscRecording. 26 years making big things.
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@bdodd.bsky.social
She/her; Freelance Casting/VO Director; Former Casting Director @ Archetype Entertainment; Former Naughty Dog; Former VO Talent Agent; Professional Fangirl; Avid Reader; BAFTA LA member; All thoughts/opinions are my own.
@pjarvilehto.bsky.social
Likes making games. Led, directed and created variety of acclaimed and best selling hit titles and IP such as Max Payne, variety of Angry Birds titles and Best Fiends. Board member @ Sustainable Games Alliance.
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@cyphersignal.bsky.social
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at https://mastodon.gamedev.place/@cyphersignal
@dougall.bsky.social
@theanswers42.bsky.social
Refugee from the dying world of Unicode X. Ex-physicist, software engineer, enjoys bad movies, and occasionally ranting.
@modernvintagegamer.com
GameDev at Limited Run Games. Developed the Carbon Engine. Prev: Night Dive Studios - shipped Quake (2021), Shadowman Remastered PowerSlave Exhumed , Blade Runnner EE, Strife VE. YouTuber https://linktr.ee/modernvintagegamer
@elbi.bsky.social
"Michael" · game dev since '12 · June's Journey, SelfCare, Ghost Detective, others · freelance design/code · 💜 purple, boardgames, cats · @derElbi elsewhere he/him or they/them Berlin 🇩🇪 & Vienna 🇦🇹
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@jasondoig.bsky.social
Programmer - Currently @ Abstraction, previously Psygnosis, PlayStation R&D.
@liasae.bsky.social
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@billyteng.bsky.social
Senior Software Engineer at Maxis | Foodie | Photographer | Super Street Fighter, too | prev: The Sims 4, The Simpsons: Tapped Out, Star Wars: The Old Republic, Ultima Online
@alexprevity.bsky.social
sr. sound person at @PlayStation.com :~) #SpiderMan2PS5 #GodOfWarRagnarok #DemonsSoulsPS5 🌏📍 Tokyo, JP
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @[email protected]
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.