Peter Andreasen
Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
@noelreports.com
Media platform covering global conflict zones. Focus on the Ukraine-Russia war. Consider supporting us once via buymeacoffee.com/noelreports or by becoming a member via patreon.com/NOELREPORTS.
@dancingmonkeys.net
“A punk existentialist coder alive to his mortality, standing in wonder at the world” Code, Games, Words, Coaching, Music and #LFC Subscribe to my my Substack where I write about lessons from my life in games: newsletter.dancingmonkeys.net
@astrokatie.com
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr. Personal account; not speaking for employer or anyone else.
@arielwaldman.com
Antarctic Explorer + Filmmaker. TED speaker + National Geographic explorer. Previously: NASA. 📍 San Francisco 🔗 https://arielwaldman.com 💌 https://patreon.com/arielwaldman
@xkcd.com
@brodersen.dk
Datajæger hos Septima. Hvid heteroseksuel gismand. Not that kind of smart. Hvad er vejnavne opkaldt efter: https://navne.findvej.dk/ Rollespil: https://alexandria.dk/ Bibliotekspenge: https://bibliotekspenge.dk/ Politik: https://broderpartiet.dk/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@candr.bsky.social
Studying CS @ UCPH, exchange @ ETH Zurich. Interested in computer graphics, geometric algebra and HPC.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@shawnwhite.bsky.social
Tech Director Decima Tools @Guerrilla | Ex-Unity Technologies | Ex-Flashbang Studios | he/him | Opinions are my own | @CapnRat@mastodon.gamedev.place
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app