Bryan McNett
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@stepickford.bsky.social
Full time video game developer. Some time comic artist. Not won an award since Primary School.
@xiotex.bsky.social
Byron Atkinson-Jones. Developer Relations & Principal engineer at PlayStation. All views are my own and do not represent my employer, in any way imaginable.
@greyalien.bsky.social
Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy my games. Thx. https://www.greyaliengames.com/
@jeriellsworth.bsky.social
👨🔬 Big nerd. Building things. ✨🌟𝒫𝑜𝓌𝑒𝓇𝑒𝒹 𝒷𝓎 𝐵𝒾𝓉𝒸𝒽 𝒟𝓊𝓈𝓉🌟✨ 📜 Trump voters: History won’t be kind to you. Neither will I 🚀 Progress isn’t about making you comfortable
@commodoreblog.uk
Dogs and cats living together! Mass hysteria! #c64 #amiga #arcade #videogames #retrogaming #80s #90s #demoscene #oldskool ☕️ https://ko-fi.com/commodoreblog 🦋 https://slimeysmine.bsky.social
@davidspringate.bsky.social
Chief Engineer, Fable at Playground Games. Views are mine. Personal account. Previous works: DIRT 5, quite a few Lego games, Sonic ASRT. And yeah, 'Blind Animal Date'. Not mine but: #FFXI is the greatest game ever.
@bobsstuffgames.bsky.social
Bedroom/sofa ZX81/Spectrum coder from the West Country powered by cider, strong cheese, and loud music.
@markrjones1970.bsky.social
#ZXSpectrum, #Amiga & #AtariST graphics boy at #OceanSoftware in the late 80s so into #RetroGaming. Big fan of #TheBeatles & #SydBarrett. Get LOAD DIJ DIJ here: http://tinyurl.com/bddrdutk
@harbonaut.co.uk
Veteran Ocean Software/Imagine Software pixel artist. Senior Environment Artist at Spliced Inc. https://linktr.ee/iHarbonaut
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@mdf200.bsky.social
Game programmer, creator of Lemmings and Grand Theft Auto. Comments are my own and those of the voices in my head. Support my work: http://www.patreon.com/mikedailly http://www.lemmings.info http://www.youtube.com/mikedailly http://ko-fi.com/mdf200
@judgedrokk.bsky.social
Founding & longest standing member of Amiga demoteam 'ANARCHY' 1989-'93. Previously learned the trade in the Commodore64 scene. Writes for ZZAP! AMIGA magazine . #CBM64 #AMIGA #MEGA65 #MiSTer #DEMOSCENE #VINYLYTE #GAMES #MAGS #BOOKS #ZZAP-AMIGA
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@rpwbrowne.bsky.social
Over 35 years in the games business ; former Domark, Psygnosis, Philips, Microprose, Universal, THQ, Digital Extremes. Now consulting, advising and developing IP.
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@alanmurta.bsky.social
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@ianjcv.com
video game graphics & tools man. do indie sometimes prev. NDA, NDA, and NDA ゲーム開発、GFX EN/JP
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@eelkeschipper.bsky.social
Lead Game Programmer Guerrilla. #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@alexisroca.bsky.social
Game Designer @QuanticDream (former gameplay programmer) working on Star Wars Eclipse - Ex Pastagames
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@scottishgamedev.bsky.social
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈 https://linktr.ee/scottishgamedev
@kanapper.bsky.social
Graphics Software Engineer @Kanapper Side projects: https://spaceflightfactory.com/ https://exploration-craft.com/
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@kikiwunder.bsky.social
Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
@danielquach.bsky.social
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@mobeenfikree.bsky.social
Makes videogames and game engines. Founded Vertex Pop (🪨 HYPER METEOR ✨ Super Crush KO 🚀 Graceful Explosion Machine 💥 WE ARE DOOMED) http://vertexpop.com http://mobeenfikree.com