Daniel Quach
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@hamsterjoueur.bsky.social
Venez pour les bons plans, restez pour les ̶b̶o̶n̶n̶e̶s̶ ̶ blagues.
@nocontextbritss.bsky.social
Unofficial. Find the Twitter account here: https://twitter.com/NoContextBrits A celebration of all things great about Britain. Contains sarcasm, irony and some context.
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@kielmcdonald.bsky.social
Principal Technical Designer at UnknownWorlds, Base Building team lead on #Subnautica2, Developer at Working Pixel.
@obraxis.bsky.social
Creative Media Producer, Animator, & community person @ Unknown Worlds Currently on Subnautica 2! 🐟 Prev: Subnautica, Below Zero, Moonbreaker, Natural Selection 2. BAFTA Member 🤩 Likes: #retrogaming #3dprinting #amigacomputer 🏴
@geforce-jacobf.bsky.social
GeForce Evangelist at NVIDIA. DLSS Devotee. Possibly related to Gordon. 😊 My posts are my own!
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@beammyup.bsky.social
🎮 Game Product/Project Manager 🔹Did Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows xRoblox, xUnity, xEpicGames She/Her
@yoriculaire.bsky.social
Senior Rendering Developper @ Frostbite. Ex-Unity/Warner Montreal/Eidos/CAE Healthcare. Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
@shiniesandshadows.bsky.social
Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch! ✨ Lives & Replays: twitch.tv/shiniesandshadows www.youtube.com/@ShiniesShadows 🌑 Shows: Fridays 5pm EST | 11pm CET | 2pm PST
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@gamedevmicah.bsky.social
Speaking at UnrealFest Orlando 2025 on UE Destruction and UEFN Optimizations. AggressiveMastery.com GiantessPlayground tech artist. Dad 2x Sons! Counter-Strike!
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@selfshadow.com
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers