Borja Morales
Software Engineering Manager at Vision Pro - Personas. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@jorgefuentesnet.bsky.social
Art Direction · Graphic Design · UI/UX · 3D · Photo · Video. AKA Zomb / Zomboh. Ex Embark Studios. Mastodon: @jorge@mastodon.gamedev.place
@javilopen.bsky.social
Generative AI tutorials, news & crazy creations. Founder Magnific AI. Mystic designer. 🎬 YouTube: http://bit.ly/3UyGtbW 🤖 Prompts: http://bestaiprompts.art
@adamgoodrich.bsky.social
Founder - Procedural Worlds - World creation for everyone! https://www.procedural-worlds.com/ #unity3d #gamedev #procgen #generativeai #worldbuilding Creator of Gaia, GeNa and some other as yet unannounced fun things.
@jpena.net
Geek, retro and open source developer / Andaluz descafeinado, geek en general, hago juegos para ordenadores retro y trabajo gracias al software libre. 🏳️🌈 Tengo un blog de mis viajes en https://afrequentflyer.wordpress.com
@armansito.bsky.social
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages. Formerly vector graphics, shader compilation, and OS development at Google.
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@ajaspe.bsky.social
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis. https://albertojaspe.net
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@thespite.bsky.social
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@patricio.io
Artist & Toolmaker. Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com Mas:@patricio@merveilles.town Web: patriciogonzalezvivo.com
@notch.one
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@joscha.bsky.social
@martinneb.bsky.social
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@selfshadow.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀