Daniel Hooper's Starter Pack
Created by
@danielchooper.bsky.social
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@coincidence.games
Coincidence is a cooperative game studio created by ex-Zachtronics developers. Zach Barth is no longer teaching high school and is making games again.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@kkukshtel.bsky.social
making games + tools zinc.graphics mood.site gamedatapodcast.com also made the certified HIDDEN GEM psychedelic weirdo tactical strategy game CANTATA currently: senior core runtime eng @ unity
@simondev.bsky.social
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@neverender.bsky.social
Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML. Also @Zach@mastodon.gamedev.place.
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@bentoudev.bsky.social
Senior Animation Technology Programmer at Techland. All opinions are my own.
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@chanda.bsky.social
Assoc. Prof.: Theoretical Cosmology and Particle Physics ⚛️ 🔭 & Black Feminist Science Studies 🧪 Writer 📚: #DisorderedCosmos #EdgeOfSpaceTime #CosmosIsABlackAesthetic Web: chanda.science all Black/all Jewish. queer/agender/woman. Posts by/for me🖖🏽
@halogenica.bsky.social
Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@olliharjola.bsky.social
I made some games (The Swapper & Noita) @olli_harjola@mastodon.gamedev.place
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@wumpf.bsky.social
Developer at https://www.rerun.io/ graphics enthusiast, co-maintainer of #wgpu <3 Previously game engine dev @ Unity & Havok
@bvisness.me
Handmade Network lead. WebAssembly engineer at Mozilla. Mentor for FRC Team 2175. https://bvisness.me/ Twitter: @its_bvisness Mastodon: @bvisness@mastodon.gamedev.place
@mattreynolds.dev
Senior Engine Programmer @ Epic Games https://www.linkedin.com/in/mattreynolds/
@coastwise.bsky.social
R&D Programmer with La Forge at Ubisoft Toronto Previously: AI Programmer on Watch Dogs: Legion he/him
@davreev.bsky.social
Software engineer tinkering with geometry and graphics @ https://zoo.dev/ Previously: Ansys, EA, DNEG, ZHA
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@evraire.bsky.social
Programmer at Snowed In Studios where I worked on Forza Motorsport.
@apeltonen.bsky.social
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com