Dani Martin
Assistant Professor at Universidad de Zaragoza.
XR researcher.
Muay Thai and calisthenics enthusiast.
@www.unizar.es
Institución pública dedicada a la investigación y a la educación superior. Fundada en 1474. https://www.unizar.es/
@juliagviu.bsky.social
PhD candidate @ Universidad de Zaragoza Computer Graphics and Deep Learning - Material Appearance and Visual Perception 💜 Women in Tech 🌼 Hakuna Matata
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@craigreynolds.bsky.social
Unaffiliated researcher, retired software guy. Interested in computational models of natural complexity, especially collective motion and camouflage coevolution. Graphics, animation, evolutionary computation. https://www.red3d.com/cwr/
@niallhorn.dev
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry. Professional outcast.
@bluekamandy.bsky.social
Educator Origamist Media Artist Spatial Computing Creative Technologist Tools for Creativity, Education, & Thought R&D Prototype Software Engineer @ He/They 🏳️🌈 Opinions and posts are my own.
@kjw-chiu.bsky.social
Assoc. Prof. of Computer Science at Binghamton University. Science groupie. Also parallel computing, AI4Science. I mainly reply, haphazardly and eclectically. Expect silly jokes, random things that I found interesting, etc.
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@bielou.bsky.social
Phd Student in Computer Graphics, Simulation, Animation, Weather System, Rain and Wind
@nusretozates.bsky.social
ML/Ops Engineer | MS at Koc University studying Computer Vision in Pathology | Working on NLP in the industry | Google Cloud Certified - Professional ML Engineer
@janheld.bsky.social
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@atilimcetin.bsky.social
Software Engineer @Apple, ex-AWS. 🌙: computer graphics, emscripten, wasm, webgpu, retro emulators ☀️: just stuff 🇨🇦 Vancouver (Personal opinions only)
@jdgenevaux.bsky.social
R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@andrearendering.bsky.social
Real-time rendering enthusiast. Opinions are my own. Associate Graphics Engineer at Digital Legends Activision Tw: @AndreaRendering
@abdullahamr.bsky.social
Interested in Computer Graphics, Compilers, and Machine Learning
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@danielkorth.bsky.social
MSc student @ TUM | interested in Machine Learning, (3D) Computer Vision and Computer Graphics www.danielkorth.io
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@sitzikbs.bsky.social
🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social 🔗 itzikbs.com
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@zubair-irshad.bsky.social
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI W: https://zubairirshad.com
@scobleizer.bsky.social
Advocate for tech that makes humans better | Spatial Computing, Holodeck, and AI Futurist | Ex-Microsoft, Rackspace | Co-author, "The Infinite Retina."
@tarekbouamer.bsky.social
Research Specialist @ATRC, 3D Computer Vision, Machine Learning & Robotics. Previously ICG @TU_Graz, Paris-Sud & CentraleSupélec 🎓. Looking for innovative research opportunities 🔍 in AI, robotics, and 3D vision.
@alonso-r.bsky.social
I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@ohno-nono.bsky.social