Abdullah Amr
Interested in Computer Graphics, Compilers, and Machine Learning
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@zei-squirrel.bsky.social
Injustice anywhere is a threat to justice everywhere | http://youtube.com/ZeiSquirrel | http://tiktok.com/@zei_squirrel | http://zeisquirrel.substack.com | zei.squirrel@gmail.com
@brutalismbot.com
Béton brut for bluesky — by @spice.bsky.social 🇨🇺#EndTheBlockade 🇵🇸#FreePalestine
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@chess.com
The world's largest chess website. With over 180 million players, you'll always find a game! 💚
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@mommunism.bsky.social
Curly hair enthusiast, ☭, mom, abortion aficionado, misplaced Kentuckian, Berliner, Colonel Sanders chronicler, recovering lawyer, contributing writer @therealnews.com Social Media etc for @burnitdownkimbrown.bsky.social Always Antifascist
@piratesoftware.live
Game Developer 💛 Director of Strategy - @offbrand.games 💜 Making #Heartbound 💛 Stream - https://piratesoftware.live 💜 Business: Pirate@sidequestmedia.com
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@bennjordan.bsky.social
Benn Jordan / The Flashbulb ••Recording artist | YouTuber | Researcher•• https://linktr.ee/BennJordan
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@samuelvaiter.com
CNRS Researcher in maths & computer science. My (current) focus is machine learning and optimization. I live & work in Nice 🇫🇷 website: https://samuelvaiter.com
@jakedelmastro.com
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey (He/Him) 🇨🇦 I make games with my own engine https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@simondev.bsky.social
@hasanabirepeater.bsky.social
i stream everyday on twitch.tv/hasanabi - tiktok+ig: hasandpiker // business: mailto:Hasan@night.co (unofficial, this is a bot! Maintained by @yjb.bsky.social, the bot can't handle retweets, video, and maybe a few other things)
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@gamehistoryorg.bsky.social
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@amazingthew.bsky.social
Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts ostensibly still making AEROBAT: aerobat.thew.nu artwork/graphics stuff: twarchive.thew.nu/art The JRPG Threads: twarchive.thew.nu
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@xanderstudios.eu
18 years old | he/him | Paris, France 🇫🇷 Français/English/Norsk OK Learning Suomi/Íslensku/Nederlands/日本語/Deutsch/Svenska Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@pcwalton.bsky.social
Programming languages and graphics person. Rust compiler developer, Firefox hacker, Bevy contributor.
@bevyengine.org
Official account for Bevy Engine: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevyengine.org
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@w4games.com
Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine