Darius Bouma
Rendering Engineer at Traverse Research
Polishing pixels in the EVOLVE benchmark
@mytino.bsky.social
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social Join our game's Discord: https://discord.gg/XWXAHTEsfX
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@clemensmus.bsky.social
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy Karlsruhe 🇩🇪 Supporting AFU ✙ 🇺🇦 Δ
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。 - https://rayspace.xyz - https://github.com/shocker-0x15 - https://twitter.com/Shocker_0x15
@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@danielquach.bsky.social
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@selfshadow.com
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@joosteggermont.bsky.social
art-director • game artist at Geometric Interactive || he/him https://linktr.ee/joosteggermont
@harrynesbitt.bsky.social
Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
@hippowombat.bsky.social
He/Him Opinions are my own Senior Tech Artist at Bad Robot Games Prev Tech Art at Heart Machine on #HyperLightBreaker & #Possessors Unfinished project enthusiast Anti A/I Anti N/F/T https://linktr.ee/hippowombat
@n00sh.bsky.social
#Gamedev. Senior VFX Artist @Pokemon. Instructor/mentor @VFXApprentice. Games, robots, monsters, 90s/00s cartoons. opinions are my own. come say hi
@xara.gg
Sr. Technical VFX Artist & Houdini Generalist @ Gears for Breakfast #RealtimeVFX UE5/Niagara/Houdini/Substance3D/EmberGen they/them 🏳️⚧️ 🇳🇱 (derogatory) / 🇺🇸 (also derogatory) posts about #gamedev, #osrs, #food
@febucci.com
Federico, creating games and helping developers do the same 🫶🏻 Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com website: febucci.com tutorials: blog.febucci.com
@owendeery.com
Building games / gifs / graphics. Small Radios Big Televisions http://smallradiosbigtelevisions.com Radio Viscera http://steam.pm/app/1303480 He/him
@matt-ostertag.bsky.social
Doing VFX at tuatara.bsky.social | Technical Director Making things look cool with VFX, shaders, tech art and lighting.
@dylanmeville.com
Code/Art Wizard @ Everglow Interactive | I made Party Panic | Now I make waterfalls
@lucasgovatos.bsky.social
Game developer. Created sci-fi exploration puzzle game Epitasis. Check it out on Steam, XB1, and PS4: http://epitasisgames.com ✨🌿
@ninaklos.bsky.social
Technical artist | Currently: Sumo digital - all opinions are my own | Painter & fish person 🐟☀️🌌 | #techart #unreal