Claudia Doppioslash
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@sub.blue
aka Tom Beddard. Into 3D graphics and rendering using WebGL/WebGPU. Director of KPV LAB Edinburgh building info viz. apps. Ex laser physicist. http://sub.blue | https://kpv-lab.co.uk
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@steveagland.bsky.social
Lighting technology supervisor at Netflix Animation Studios (nee: Animal Logic), father of three, reader of things.
@halcyonrealms.bsky.social
VFX artist #AcrossTheSpiderverse - Loves animation/film/photography & pretty art books. バンクーバー在住のVFXアーティスト。#VFX Filmography - http://tinyurl.com/blauereitervfx @blauereiter on twitter
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@mattebb.com
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
@cgwiki.bsky.social
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@owithington.bsky.social
Game AI Research, Game Dev & Videos about games. he/they 🌐 owithington.co.uk 📹 youtube.com/@Bard_Hard
@thejoedante.bsky.social
Director of motion pictures like Gremlins 1 & 2, The 'Burbs, The Howling, Small Soldiers, Innerspace and more. Check out my side gig ➡ http://trailersfromhell.com (@trailersfromhell.bsky.social) Official Site www.renfieldproductions.com
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@jonathanfoyle.bsky.social
Lecturer at the University of Bath. Researcher of historic buildings and finder of new solutions for them: https://soloist.ai/jonathanfoyle Immersed in the arts of the late Middle Ages. PhD, etc. Talking head in various media. Life.
@garymarcus.bsky.social
AI and cognitive science, Founder and CEO (Geometric Intelligence, acquired by Uber). 8 books including Guitar Zero, Rebooting AI and Taming Silicon Valley. Newsletter (50k subscribers): garymarcus.substack.com
@keithoconor.bsky.social
CTO & Technical Director at Romero Games Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype) #irishgamedev He/him
@artdev.bsky.social
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
@ozkriff.games
Andrey Lesnikóv, he|they, Russian. Ex-Wargaming, Ex-JetBrains. Fuck Putin's invasion of 🇺🇦. Atm I mostly follow #RustLang #GameDev #TurnBased stuff but I hope to get back to my projects soon. @gamedev.rs mastgame.dev/@ozkriff github.com/ozkriff
@willsmithvision.bsky.social
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber 📍York, UK 🔗 https://www-users.york.ac.uk/~waps101/
@ericzzj.bsky.social
PhD from CUHK. 3D vision, SLAM, SfM, Image Matching (https://github.com/ericzzj1989/Awesome-Image-Matching).
@r3rt0.bsky.social
Into brain development and evolution (+open science, generative art, genomics, music, 🇨🇱...). If you have questions about mechanical morphogenesis, I have more! https://orcid.org/0000-0002-6671-858X
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@rahll.bsky.social
🎬 Film concept artist and illustrator. 🎞️ Marvel, DC, Matrix, Alien, Transformers, The Woman King, Jupiter Ascending, The Hunger Games. https://www.reidsouthenart.com/
@criterion.bsky.social
Since 1984, we’ve dedicated ourselves to gathering and publishing the greatest films from around the world. criterion.com
@yannlegall.bsky.social
アニメ演出///美術監督///デザイナー @E&Hプロダクション Episode director /// background director /// designer /// @E&Hproduction
@maxsanna.com
Photography. Cloud architecture. Techno. Employee experience. IoT. Not necessarily in this order.
@roundcrisis.com
I am a Programmer I like cats, otters and llamas... Books are awesome. Into Functional Programming and thinking about Systems. Web: http://www.roundcrisis.com Masto: @[email protected] Poblacht na hÉireann, An Nua-Shéalainn, Airgintín agus Sasana
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
@marcinignac.bsky.social
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io. http://marcinignac.com
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 [email protected] ☔️ linktr.ee/liamwong
@cartoonbrew.bsky.social
Celebrating 20 Yrs of Animation News (2004-2024)! The leading global animation art, business, and culture resource for savvy industry pros and informed fans.