Claudia Doppioslash
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@timsweeneyepic.bsky.social
@deathreycg.bsky.social
@toru-ver15.bsky.social
2010年に石川県に引越してきた元関東人。色彩工学勉強中。HDR Videoのこと分かります。アニメが好きですが最近は Vtuber ばかり見ています。Dance Dance Revolution もやります。ここに書いてあるのは、どこの組織も代表しない個人的な意見です。
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@sdw.bsky.social
Designer, co-founder Lux Optics. We make Halide, Kino, Spectre and Orion - delightful photo and video apps for iPhone and iPad.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@fasterthanlime.hachyderm.io.ap.brid.gy
hi, I'm amos! 🍃 they/them 🫐 open-source witch & maker of snappy videos and articles at https://bearcove.eu ✨ be kind, be curious [bridged from https://hachyderm.io/@fasterthanlime on the fediverse by https://fed.brid.gy/ ]
@avilapa.bsky.social
Convserving energy as a Graphics Programmer at Rockstar Games (North). Opinions my own.
@jbhuang0604.bsky.social
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604 Interested in how computers can learn and see.
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@johnevigar.bsky.social
Ecclesiastical Historian. Arts Society Accredited Lecturer. Author of 16 books. Trustee of Friends of Friendless Churches and Francis Coales Charitable Foundation. Member of the Advisory Council of the Norfolk Churches Trust. Unashamedly woke. 🏳️🌈
@curatorkate.bsky.social
Heritage & conservation professional / enthusiast, usually found exploring old places 😃 Curator of Properties for English Heritage, but posts here mine. Studying p/t for a PhD in lime finishes, at the University of Stirling. Easily distracted by dogs!
@welshbuildings.bsky.social
Church Surveyor to the Dioceses of Llandaff and Monmouth Historic buildings in Wales, Welsh folk history, Cymraeg Hen dai, hen straeon, hen iaith 🏰📚🏴
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@adamtots.bsky.social
goblin • he/him • patreon.com/adamtots • Let Me In Your Window: https://amzn.to/4l2oOFw
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@pigworker.bsky.social
they/them I'm Conor. I'm a nonbinary Computer Scientist. God loves irony. @[email protected] on fedi
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@ajaspe.bsky.social
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis. https://albertojaspe.net
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @[email protected]
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@theburningmonk.com
I help engineers build better software faster with serverless | AWS Serverless Hero Newsletter: https://theburningmonk.com/subscribe
@szellmann.bsky.social
@parismarx.com
i criticize the tech industry 🎙️ @techwontsave.us & @systemcrash.info 📬 https://disconnect.blog 📖 https://roadtonowherebook.com
@bradmjohnson.com
Unstoppable good idea machine. I write scripts, make movies, and love a good bad pun. Daisy If You Do Productions | The Grey List | Screenpit Available for Representation Website: bradmjohnson.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@misterabk.bsky.social
Award-winning poltergeist and comedian | Writer of the Montgomery Bonbon mysteries | Pronouns like a butler coughing: he/him linktr.ee/misterabk www.loremenpodcast.com www.abeckettking.com
@durotrigesdig.bsky.social
Investigating the Iron Age and Roman period in SW Britain. Bournemouth University #HillfortsWednesday Posts (mostly) by Miles Russell