Claudia Doppioslash
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@lucocurtis.bsky.social
🐸 Visual developpement artist and background painter !💫 I don't do NFT don't ask me about it. [email protected] Prints : https://www.inprnt.com/frames/curtis_luco/
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@samaaron.bsky.social
Live Coding Artist. Creator of Sonic Pi, programmer, educator, musician, PhD, Sam 'transcends the present' - Rolling Stone. he/him [email protected]
@jpwarchaeology.bsky.social
Award-winning buildings archaeologist. FSA. Mediaeval buildings mythbuster. Castles. Old pubs. Theatre. Alan Garner. Cats. Live music. Ex-roadie. Triskele Heritage https://triskeleheritage.com Based in Nottingham, UK
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@slipster216.bsky.social
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@mmattamala.bsky.social
Chilean roboticist • Postdoc at DRS, Oxford Robotics Institute • Robot perception, navigation, and autonomy 🌐 http://mmattamala.github.io
@samuelig.bsky.social
GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
@educatedpork.bsky.social
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@architecturalicons.bsky.social
The largest selection of architectural illustration products on the web https://architectural-icons.com artwork by @anfurman.bsky.social
@dhruvgovil.bsky.social
Principal Software Engineer, Vision Pro at Apple. 3D Ecosystem developer including OpenUSD. Formerly layout and pipeline supervisor in Film. All opinions are solely my own.
@davidbflower.bsky.social
Astronomer and Astrophotographer. Pictures of space appearing in posts, magazines and on the telly.
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@dmitrymiller.bsky.social
Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke I like Feature Film Animation and VFX in Films / Games. https://www.artstation.com/dmitry_miller
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@drgrahamlj.bsky.social
Consultant Radiologist UK. Medical imaging educator. Founder/Director of radiologymasterclass.co.uk. Investigating links between poor oral health and systemic disease | oral microbiome | COVID-19 & LongCOVID. Oral Health Section Editor - Springer Nature
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@travissaul.com
Artist, Tech-Artist, TD, Developer, Illustrator, Husband, & Father. #freelance / #contract #houdini & #python https://www.travissaul.com/work-gallery
@sidefx.bsky.social
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@pablonotpicasso.bsky.social
Vis dev artist @ Netflix Animation. Ask me about my favorite dinosaurs 🦕 Avatar Studios | Disney Feature Animation | DreamWorks | Magic: The Gathering. (He/Him) pablonotpicasso.art
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@matthewhughes.bsky.social
Writer, journalist, and software developer. Dog collector. ADHD.
@micktwomey.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@aangelov.bsky.social
Graphics Programmer @ Triumph Interests Include - Games, Cars, Tech and Art Sharing stuff about the abovementioned!
@armanafzadeh.bsky.social
Man-off-ZAH-deh. PhD. Donnelley Fellow & NSF PRFB postdoc @ Yale. How do joints work and where do they come from? manafzadeh.com
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@fikgm.bsky.social
Earth Science Watcher in Japan. Master of Geology and None. I am myself, not employers.
@recapitations.bsky.social
Digital Effects Supervisor at Sony Imageworks. VFX Supe on Kpop: Demon Hunters, etc on Ghostbusters 2024, Spider-verses, Sea Beast, Vivo, Mulan.
@hugocguerra.bsky.social
Director & VFX Sup | Creator Hugo's Desk | Co-host of the VFX Notes Podcast with @beforesmag.bsky.social | Previously at Nexus, The Mill, Fire Without Smoke, Playstation, Rebellion Films | Ambassador BenQ Europe
@mikegill.bsky.social
Archaeology, Neolithic, long barrows, landscape, GIS, geophysics. Community archaeology. Everton fan. Visiting Fellow Bournemouth University.
@sebify.bsky.social
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.