@rgbaxyzw.bsky.social
20 year real-time graphics pixel peeker; currently working in video games.
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@steamdb.info
👀 Tracking all things Valve and Steam. ℹ️ We are not affiliated with Valve in any way. 🦋 By @xpaw.me 🌐 https://steamdb.info/
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@selfshadow.com
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@AdamCoffman.mathstodon.xyz.ap.brid.gy
Mathematician (32V40) some searchable posts are joint work with Pedro the #Math Cat (58K35) [bridged from https://mathstodon.xyz/@AdamCoffman on the fediverse by https://fed.brid.gy/ ]
@cristobalvila.bsky.social
Diseñador Gráfico e Infografista 3D · Graphic Designer & 3D Artisan · My website, trips and all social media links: https://linktr.ee/cristobalvila
@onikamp4.bsky.social
17 | i edit on ae & vs | nicki noticed 1x An Adobe Certified Professional in Video Design, Visual Effects, & Motion Graphics using Adobe After Effects.
@kommanderkarl.bsky.social
Reload Guy | Technical Artist for RWS Studios | YouTuber | 3D Artist for Half-Life 2: RTX | Published Photographer | Quantum Visualization Specialist http://instagram.com/strangelumens
@pikalabs.bsky.social
Vancouver IT firm and aspiring B Corp. Design, development, and managed services for non-profits and marginalized communities. http://pikalabs.com/
@veezen3d.bsky.social
Lead Weapon Artist @ CD Projekt Red | Expert Hardsurface Artist | Designer | Dreamer | Opinions are my own | Portfolio: http://veezenart.com
@robinrebiere.bsky.social
3D Artist Looking for work Barcelona https://linktr.ee/robinrebiere
@wesmcdermott.bsky.social
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@boomerangfu.bsky.social
A frantic physics party game by Cranky Watermelon. Available now! Switch 👉 http://bit.ly/bf-switch Xbox 👉 http://bit.ly/bf-xbox PlayStation 👉 http://bit.ly/bf-playstation Steam 👉 http://bit.ly/bf-steam
@embarkstudios.bsky.social
Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. Makers of ARCRaidersGame and @reachthefinals.
@simonwasselin.bsky.social
Associate Game Director @Remedygames, ex @Quantic_Dream, scifi, architecture, existential crisis and french in Finland ! Here for the cats and knowledge. He/his.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@rileyb3d.bsky.social
Making a game. I've published hundreds of CC0 public assets here: https://www.rileyb3d.com/ Blender since 2008, Learning Unreal Engine. World building & stories.
@marskye.bsky.social
Palestinian. 🇵🇸 makes music for: @OuterloopGames | Boyfriend Dungeon | @BoomerangFu | GNOG | Orchids To Dusk | Lara Croft GO: Mirror of Spirits www.marskye.com
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @[email protected]
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@christophpeters.bsky.social
Science Editor / Wissenschaftsredakteur @fraunhoferisi.bsky.social (Account hier aber privat) Hier, um die neue Plattform zu testen. Interessiert an Austausch zu: Energiewende, Klimawandel, Wirtschaft, Digitalisierung, Verkehrswende, WissKomm
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@anaserrano.bsky.social
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her. More about me: https://ana-serrano.github.io/
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering