GPU/Rendering List Bot: PLEASE READ BIO
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Maintained by @gfxnico.bsky.social
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@elmarcel.bsky.social
Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@armansito.bsky.social
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages. Formerly vector graphics, shader compilation, and OS development at Google.
@ariamokr.bsky.social
Graphics Software Engineer. Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast.
@winium.bsky.social
Technical Founder. Previously at Twitter (...X?), Bridgewater, Square. GPGPU, functional programming, PL/compilers, distributed systems, performance. Ex-researcher of quantum computing/error correction. Accelerating acceleration.
@atilimcetin.bsky.social
Software Engineer @Apple, ex-AWS. 🌙: computer graphics, emscripten, wasm, webgpu, retro emulators ☀️: just stuff 🇨🇦 Vancouver (Personal opinions only)
@pema99.bsky.social
Senior Graphics Engineer, Light Transport @unity.com. Check out my stuff at http://github.com/pema99 and https://pema.dev Interested in all things graphics, VR, language dev and functional programming. @pemathedev on Twitter/X.
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin! I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
@vixorien.bsky.social
Showing up early to the party. Graphics programming | D&D | Critical Role | Star Wars
@gabemoralesvr.bsky.social
Professional electromancer at your service. I dream in anaglyph stereo. Crafting my GFX programming skills for 30+ years. Fluent in Demoscene. Pixel friendly. Greetz to: Sega, Texas Longhorns, Star Trek. RIP Fat Pat, still digging the slang. He/Him.
@nedmakesgames.bsky.social
Graphics programmer, Unity shader tutorial creator, and theme park lover! I work at GOLF+ VR, but my posts are my own. 🏳️🌈 he/him https://www.youtube.com/nedmakesgames
@aiekick.bsky.social
Graphic programmer / VFX artist Lovers of Code and Art in all their forms
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@linedef.bsky.social
Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
@nickdrisc0ll.bsky.social
Leftist, Data-oriented programmer, 3D graphics/games Odin/C/Rust/C++ Still masks in public #CovidIsNotOver Follow me @[email protected] (He/him)
@lostpixel17.bsky.social
21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy https://github.com/NikChouhan
@mikkokuitunen.bsky.social
Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@niallw.bsky.social
Postdoc @ NYU (computer graphics + human vision) | Previously: CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | I love computer graphics, perception, and cats | https://niall.phd/
@scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
@bqqbarbhg.bsky.social
Programmer, mostly graphics, he/him Recently, single-source file FBX importer: https://ufbx.github.io/
@al-ro.bsky.social
Computer graphics & other mistakes https://al-ro.github.io www.shadertoy.com/user/alro
@flogelz.bsky.social
🌺 Flo | Lvl. 27 | he/him | 🇩🇪 Berlin, Germany 💼 3D & Senior Technical Artist @ Jo-Mei 🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur 🛠️ Unity, Blender, Substance, C#, HLSL linktr.ee/flogelz
@gmodarelli.com
Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival He/Him Valencia, Spain https://gmodarelli.com
@stevegwh.bsky.social
UK-based game designer working at an indie studio making an MMORPG (requires lots of clicking, but probably not the one you're thinking of). Also on mastodon/the fediverse: @[email protected]
@zombiedance.bsky.social
Shaders, Programming, & Game Dev || Godot Fan [ Not exclusively using Godot tho ] Technical Artist @ UNSEEN || My opinions are my own
@pudi.bsky.social
Programming, shaders and other fancy things | 🏳️⚧️ https://www.shadertoy.com/user/panna_pudi
@asrose.bsky.social
Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
@lordzargon.bsky.social
Rendering performance enthusiast Director at half4.xyz, Tech Art consulting & outsourcing Tech Artist at Azra Games Developer on Beehive Games Prev: Alta Reality, Maze Theory, Jagex, Totem Arts Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
@apeltonen.bsky.social
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@ifelilm.bsky.social
Technical Lead at Lextech Global Services Love Apple, tech, music, sports, and video games Swift / Metal / iOS / C++ / OpenGL / Vulkan tweets == self
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@phobon.io
🐶 👨🎨 👨💻 Design engineer currently doing cool stuff @Bonobo. Generative art formation.phobon.io and curation shadercraft.phobon.io
@ianjcv.com
video game graphics & tools man. do indie sometimes prev. NDA, NDA, and NDA ゲーム開発、GFX EN/JP