@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@marcussvensson.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@alexstrook.bsky.social
Game dev - Made The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him Check out next game SQUEAKROSS here: @alblune.bsky.social 🐭WISHLIST: s.team/a/2871440 #gamedev #squeakross #spiritmouse
@flogelz.bsky.social
🌺 Flo | Lvl. 27 | he/him | 🇩🇪 Berlin, Germany 💼 3D & Senior Technical Artist @ Jo-Mei 🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur 🛠️ Unity, Blender, Substance, C#, HLSL linktr.ee/flogelz
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@javikhoso.bsky.social
Hi I’m Javi! She/her | Illustrator/comics artist | inquiries: javee.k95@gmail.com | comms OPEN | rep by @jenazantian.bsky.social
@ghostcrawler.bsky.social
Greg Street, CEO of Fantastic Pixel Castle. We are fully funded and remote and making an MMO. Previously: League of Legends, World of Warcraft, Age of Empires. I only work on games with "of" in the middle.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@lukas-schneider.bsky.social
Landesvorsitzender Jusos Hessen Studiere Politikwissenschaft an der Goethe Uni. Frankfurter 🫶
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@tbocart.bsky.social
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@ruyinnu.bsky.social
° 2D Artist And Animator @ Myth Studio | Prev Brown Bag, Disney Jr, Supercell, Studio Zmei, Red Chop ° London 🇬🇧🇲🇾 https://linktr.ee/ruyinnu
@camisleeps.bsky.social
Concept artist, ex: Airship Syndicate, Phoenix Labs, Singularity 6, Envar studio, Airborn Studio
@samuelthomson.bsky.social
Technical Artist and Artist based in London. Artist: http://samuelthomson.org Technical Artist: http://framelord.ltd Mastodon: http://mastodon.social/@samuelthomson they/them
@silemar.bsky.social
3D Environment Artist in love with stylized textures 🌱 Portfolio: https://silemar.artstation.com/ #wip #stylizedart #gameart #3dart
@duhma.bsky.social
3D animator │indie developer ✨like cool animations and games ✨ now making 3D platformer 《Drift Vale》 Movement Demo : https://duh-ma.itch.io/drift-vale
@fabianwillisart.bsky.social
Character Designer | Making a story driven 3D Action Adventure Platformer Twitch | http://twitch.tv/incarne
@andreadarcyart.bsky.social
Andrea | She/Her | 🖤🩶🤍💜| 🇮🇪 | No AI!! Lead Animation Designer at Telegael Icon by @gillianthreeg https://linktr.ee/andreadarcy
@vhalenn.bsky.social
Solo-dev by night • Tech-art at UbiParis by day Working on MindVenture : A Creation game with story ! 🌸 Wishlist here : http://s.team/a/2093580
@anthelme.bsky.social
Freelance Creative Developer & Game Developer. Former @makemepulse, @Gobelins_Paris. (he/him)
@d-lask.bsky.social
🕹️ chicago game dev 📚 日本語、普通话、italiano 🃏 optcg player (2x Top 32, 1x Top 64)