@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@littlepolygon.bsky.social
Independent Game Programmer solo developing an anime/mecha arcade-game, NIGHTSHIFT GALAXY. He/him. WISHLIST: https://store.steampowered.com/app/3038700/Nightshift_Galaxy DISCORD: https://discord.gg/EAncTCUnHY
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@sarahstlaurent.bsky.social
Senior 3D Environment and Biome Artist - Looking for work! Previously: Timbre, Sumo, Ubisoft https://www.artstation.com/sarahstlaurent Franco-fraud #stylizedartist #3dartist #unreal5
@coreh.bsky.social
🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: http://store.steampowered.com/app/3363970/VARG
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email support@itch.io ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@aseprite.org
I'm a little sprite editor 😌 #aseprite #pixelart @davidcapello.com feeds me🥛🍪🎮 @igara.studio is my home 🏡
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@principalengineer.com
Principal Engineer, maker, builder, sometimes manager of Engineers. I like to talk about tech, software, data/AI, startups, on rare occasions economy. Location: 🇨🇭 Languages spoken: English, Swedish, Finnish, German https://www.principalengineer.com
@anicic-filip.bsky.social
Unreal Engine programmer. From 🇭🇷🇧🇦 Working in digital twin. Previously games, VR training and digital installations.
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@marko.tech
pragmatic, progressive, multidisciplinary creative, data scientist & full stack dev. occasional avid beach goer. 🔗 https://marko.tech 🏠 https://startyparty.dev
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@daveranan.bsky.social
Game Designer, Film Director, Producer, Product Manager, Writer. Debugging my consciousness. Working on Lightkeeper 🔦 Wishlist: https://linktr.ee/WanderstarGames
@computeunit.bsky.social
Game Developer since 1982 (England / UK) (TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...) (Evolution Studios, CodeMasters, Firesprite, Indie!) https://nxl.ink/bCU https://nxl.ink/SH
@marcbrooker.bsky.social
Serverless, databases, and serverless databases at AWS. Views my own. Check out my blog: https://brooker.co.za/blog/
@greyalien.bsky.social
Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy my games. Thx. https://www.greyaliengames.com/
@vitorsdm.bsky.social
Cofounder & CRO @CompanionGroupLtd. Behind the scenes helping your favourite multiplayer games ship features. Codevelopment specialist. Ex-Improbable.
@codersblock.org
Netcode and Engine Dev Enjoyer. Snapshot Interpolation Stan. Liberal. He/Him. Server Programmer @ Epic Games. Opinions my own. https://codersblock.org
@mikedurn.bsky.social
Lead Software Engineer @ Respawn Entertainment. Apex Legends, Titanfall 2.
@ricklesauceur.bsky.social
Renaissance man. 🇫🇷🇺🇸 Assassin's Creed (3, Black Flag, Unity), The Crew, Ghost Recon Wildlands, Just Dance 5, Gears of War (Ultimate, 4, 5), Apex Legends
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: seanos@mastodon.seanos.net Website: https://seanos.photo
@jeffwebb.tech
Senior Generalist Engineer @ Boss Fight Entertainment, formerly Harebrained Schemes He/Him If I say something it'll likely be about programming, performance, or video games https://www.jeffwebb.tech/
@codecrafty.bsky.social
I've made a bunch of games and a couple kids. Programming Design Patterns Wonk. Chaotic bi 🩷💜💙🏳️🌈 I would rather be outside My opinions are my own. She/Her.
@sascharode.bsky.social
Engine, tools and graphics programming in C, previously @deck13_de
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@ctangora.bsky.social
Video game programmer from Chicago. Currently Wildflower Games. Previously Yacht Club Games, Naughty Dog, Hello Games. She/her🏳️⚧️
@vrobel.bsky.social
Twitter @wrobel221. XR/Spatial Dev. Worked on: Rooms of Realities @RealitiesRooms