@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@lordarse.com
Mark Howlett. "Memoirs of a Spectrum Addict", "The Rubber-Keyed Wonder". British collector of retro junk. enq:the.lord.arse@gmail.com
@ragso.bsky.social
Writer and director of video games you probably haven’t heard of, including Dustborn, Draugen and Dreamfall. (Also, in a previous life, The Longest Journey and The Secret World, etc.) Creative person at @redthreadgames.bsky.social Making hellosunshine.app
@cagatayozdemir.bsky.social
lead in software development | semiconductors | podcaster | starting CrossFit | growth mindset | sharing is caring!
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@scottlynch78.bsky.social
47, fantasy writer, author of THE LIES OF LOCKE LAMORA. ex-firefighter, veteran MechWarrior. Minnesotan transplanted to Massachusetts. Gizmonic Institute (1989-92). Instructor at Viable Paradise.
@gekido.bsky.social
Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Baymax Dreams, Adam 2/3 https://www.gamedev.zone
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@distraction.engineer
Ancient #GameDev; distraction.engineer; C64, DIY nerd; AKA PoV or PoVRAZOR; He/Then; 🍁 Caretaker and co-creator of @ludumdare.com Zero tolerance for hate. Support trans rights! Empathy is punk. 🏳️⚧️💜🤘 Avatar: purple and gold pixel art chicken
@juanyobluesky.bsky.social
Delivery Manager Suscripciones Digitales 🚀 💼 Guío a profesionales a crecer en su carrera y alcanzar mejores oportunidades. ⤷ +18 años liderando equipos ⤷ Más https://carreraprofesional.com
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@xurxodev.com
Saber crear software de calidad te da libertad. Escribo historias, consejos y experiencias. https://xurxodev.com/libros https://xurxodev.com/estudio-comunidad-xurxodev/
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@zenofdesign.com
Creative Director at Boss Fight Entertainment and experienced #GameDev who runs a rarely updated blog at http://www.zenofdesign.com I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@sarahedo.bsky.social
Opinions my own. https://sarah.dev Sr Director of Engineering @ Google: Core Web, Android, iOS Infrastructure Formerly Vue Core • Frontend Masters teacher • O'Reilly Author • https://www.engmanagement.dev/ https://github.com/sdras
@docseuss.bsky.social
ADIOS. HARDSPACE. PARATOPIC. Narrative Designer. Creative Director. Game design consultant. http://patreon.com/docgames http://medium.com/@docseuss http://paypal.me/stompsite
@cyberciti.biz
Enjoy Linux & Unix systems? Open source software and programming? Sysadmin & DevOps work? Follow us to make the most of your geeky IT career. 🐧💞🧑🏻💻 Blog: https://www.cyberciti.biz | Forum: https://www.nixCraft.com
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@jeffgerstmann.com
I have been on the internet since 1992 and covering video games "professionally" since 1994. Videos: https://www.youtube.com/c/TheJeffGerstmannShow Podcast: https://open.spotify.com/show/2p6PrZba5A26XYj7eMle21 Patreon: https://patreon.com/jeffgerstmann
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@retr0.id
reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time Fedi: @retr0id@retr0.id Macroblog: https://www.da.vidbuchanan.co.uk/blog/
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@georg.dev
👨🏻💻 Software engineer @Dynatrace 🌐 Web dev and trained data scientist 🍜 Foodie | gym-goer | tech & gaming nerd 🇦🇹 Based in Vienna https://georg.dev
@sovereignengine.com
Developer of Sovereign Engine, an open source 2.5D MMORPG engine. https://sovereignengine.com | https://github.com/opticfluorine/sovereign #gamedev #mmorpg #programming #software #gaming
@shagag.dev
Software Engineer, handstands, locking in and "staying upwind". https://shagag.dev/
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@apeltonen.bsky.social
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@akella.bsky.social
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
@karanganesan.com
• Engineering at Luma AI • Previously Flipkart Camera, Scapic • An eclectic person interested in technologies of the future
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/