@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@ruralindexing.bsky.social
Buildings, signs, and symbols indexed by keyword. Original photographic documentation since 2010. Chicago, IL — www.ruralindexingproject.com
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@opteran.bsky.social
Opteran reverse-engineers the brains of insects and animals, harnessing millions of years of evolution to make autonomy as robust and efficient as nature.
@jankaliba.bsky.social
Czech Radio 🇨🇿🎙️ Climate Correspondent 🌍 ex-US Correspondent 🇺🇸 ex-Sports Reporter ⚽️
@janacigler.bsky.social
Czech journalist US correspondent @denikn.cz Author of Americký deník / American Diary Contact: jana.ciglerova /at/ denikn.cz Miami / Prague
@tomgauld.bsky.social
Cartoonist and Illustrator. My book of science cartoons, PHYSICS FOR CATS, is available to preorder! www.tomgauld.com
@jeremyperrodeau.bsky.social
Auteur de BD et Illustrateur instagram.com/jeremyperrodeau www.jeremyperrodeau.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@kimo.games
Hey I'm a pixel artist and game developer from France Play my game Jump Only! https://poki.com/en/g/jump-only
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@amberbladejones.bsky.social
Art Director on Knights of Guinevere at Glitch Productions @eyecager.bsky.social SKETCHBOOK
@pataloon.bsky.social
Maker of games. Made THRESHOLD. ✨ https://s.team/a/2580020 Worked on DISHONORED 2 & DOTO, BLADE, DEATHLOOP, HUNT: SHOWDOWN & CRYSIS 4. He/Him
@andun.bsky.social
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@sketchshark.bsky.social
Creator of Centaurworld, currently directing Bad Fairies. Doodler, animation-person, comic-scribbler, occasional songwriter and voice-actor currently living in London✨
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@lexaloffle.bsky.social
Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron 🦣 mastodon: http://mastodon.social/@zep
@amanita-design.net
Indie game studio based in Prague, Czechia. Phonopolis (in development), Happy Game, Creaks, Pilgrims, Samorost, Machinarium, Botanicula, CHUCHEL http://bit.ly/PhonopolisSteam
@jakubamanita.bsky.social
Game Designer and Director at @amanita-design.net Machinarium, Samorost, Botanicula, Chuchel, Creaks, Pilgrims, Happy Game. Phonopolis in development - Wishlist on Steam: https://store.steampowered.com/app/1206070/Phonopolis/
@krajzeg.bsky.social
Creator of Slipways: 🚀 https://s.team/a/1264280/ 🚀 Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! ⚔️ https://krajzeg.itch.io/solitomb ⚔️ Posting about all of it. Possibly overthinking the whole thing.
@randall.dev
CTO at Caylent. We're hiring! Formerly @pytorch, @awscloud, @mongodb, @SpaceX.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@exutumno.bsky.social
Prince of probabilistic models, procgen messiah, tamer of Markov chains, the untrolled, necromancer of topics http://github.com/mxgmn
@icospheric.bsky.social
Hobbyist game developer. Made Planet Painter http://icospheric.itch.io/planet-painter. Currently working on Hexograph, a variation of picross / nonograms puzzle game on a hex grid, with some original rules mixed in.
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@mangolychee.bsky.social
@aonorte.com
🌳Facendo videoxogos🌲 Trans-inclusive LGTBIQ+ Friendly Studio Logo by @KenneyNL https://aonorte.com/
@managore.bsky.social
I make games https://managore.itch.io/ https://bit.ly/leapyearonsteam