Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@jb.evain.net
Game Developers, Visual Studio, .NET. Update is called once per frame. I have friends everywhere.
@andrewhelmer.bsky.social
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com). All views my own. He/him.
@emiliecorne.bsky.social
French Playful Artist making weird #altctrl #videogames on my little planet ⭐ Socially awkward 🐥 Yellow fanatic 💛 MacGyver disciple 🍌 Making uncontrollables at @incontrolab.bsky.social Find me : https://linktr.ee/Emilie_Corne
@timd-ca.bsky.social
biology • spatial computing • phd • founder@cellwalk https://cellwalk.ca #ComputerGraphics #SciComm #GameDev #VisionPro #iOS #VR #EduSky
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@aubs.dev
Got some big projects done while offline. Currently working on a better online identity/brand & finalizing some things. I'll come back soon <3 p.s. deleted some old posts Lisbon - PT 🇵🇹 | she/they 🏳️⚧️ | email: hello@aubs.dev
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@endvasiongame.com
✨ Wishlist on Steam 👉 https://bit.ly/4bf4lZi 🤖 Discord 👉 https://discord.gg/9FX2574SV8 📰 Website 👉 www.endvasiongame.com 🙋♂️ Dev 👉 @randyfreak.bsky.social Control the bad guys. A roguelite, base builder, management game. #gamedev #indiegame #indiedev
@pgeorges.bsky.social
Staff Software Development Consultant at Unity Technologies Game dev, cyclist The gremlin looking thing is Henri Opinions are my own (he/him 🏳️🌈)
@wc4ever.bsky.social
Game Developer, Programmer, C++, custom engines, C#, Unity. ex Warm Lamp Games, ex Alawar. Lead Programmer behind Beholder/Beholder 2.
@charlesboury.fr
Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ Check my website: charlesboury.fr
@tcantenot.bsky.social
Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...). Opinions are my own. https://tcantenot.github.io https://x.com/ThierryCantenot
@ivanlefou.bsky.social
Directeur de Canard PC et Le Pavé numérique Jeu vidéo - Tech - Médias - Opinions. La vie est courte, je bloque sans sommation à la moindre agressivité.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@jameswidman.bsky.social
People are supposed to help each other. It's the only job worth doing, and we could probably do it a lot more efficiently. he/him or they/them.
@franekk.bsky.social
Pixelart bby Wallpaper Packs - https://franrekk.gumroad.com/ Arco on steam - https://s.team/a/2366970
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@bryankeiren.bsky.social
Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
@simpsongsd.bsky.social
Graphics/tech programmer in the games industry. Love all things HDR and motorsport.
@evacide.bsky.social
Director of Cybersecurity @eff.org Co-founder of @stopstalkerware.bsky.social These opinions are my own, not my employers’ I did a TED talk once
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@jsmarq96.bsky.social
VR and Graphics. Intent of efficiency mixed with giant robots and dyslexia. Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms) Higlhy dislexic(He/Him)
@tiagocarvalho.bsky.social
@vilyah.bsky.social
Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers. Also at @vilya@mastodon.gamedev.place
@msk.mastodon.gamedev.place.ap.brid.gy
Originally Game Programmer, now Indie 'bit of everything Half of @manufacture43 [bridged from https://mastodon.gamedev.place/@msk on the fediverse by https://fed.brid.gy/ ]
@adam-lundrigan.bsky.social
DevOps Inquirer, Rustlang Learner Nix / Rust / Python 80% of the time it works every time. https://github.com/Based-A
@neverender.bsky.social
Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML. Also @Zach@mastodon.gamedev.place.
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@jurie.bsky.social
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
@jrpg.bsky.social
Support 🏳️⚧️. He/Him hobbyist gamedev, Interested in critical evaluation of gameplay, narratives, character, and the interplay of those wrt "Game Design" recent: Slay the Spire, Another Crab's Treasure currently: Core Keeper, Astrobot,
@mdufourneaud.bsky.social
Principal Cloud & Run Engineer @ DataGalaxy. Enjoy crafting with .NET, Kubernetes, and a bit of Go. Co-founder of MTGLyon (fka MUG Lyon). #ViewsAreMyOwn 🇪🇺💚
@valgur.bsky.social
Defence, autonomous systems, 3D computer vision, EW, GNSS, open source and C++. #NAFO R&D Lead Engineer at Milrem Robotics. github.com/valgur
@yetanothergame.itch.io
Dev at Ubisoft, prev Unity and Beenox Game Dev: https://yetanothergame.itch.io/ Other: @YetAnotherGame@mastodon.gamedev.place && @YetAnotherGame
@cyphersignal.bsky.social
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at https://mastodon.gamedev.place/@cyphersignal
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@garettbass.com
an unsophisticated sophont, on an excellent quest for the necessary items. experienced game mechanic. he/him