@lookoutlanding.bsky.social
Mariners baseball support group meets here, now. New HQ for the spoiled and greedy fans of the Seattle Mariners. Forsan miseros meliora sequentur.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@byronmaybe.bsky.social
Senior Tools developer at Electronic Jumping into the weeds of C# and MSBuild to make other people's jobs simpler. I will post mostly about programming and maybe my cats. GitHub: ByronMayne LinkedIn: ByronMayne Email: byronmayne@gmail.com 🏳️🌈🧑💻🚴♂️🚶♂️🧀
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@kindofstrange.com
Maker of strange things. Jeweller by night, PX leader by day. Roaming expat. Swears too much. Cat pics++. she/her/they/them
@tracketpacer.bsky.social
🚀 rockit network engineer 👩🏼💻that lil voice in yr head singing abt ethernet 🛜 weird use cases & silly tech! 💌 tracket@tracketpacer.com 🌎 tracketpacer.com
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@moonlessformless.bsky.social
Moonless Formless is a solo developer and vintage horror game tinkerer. Creator of Withering Rooms, a 2.5D horror RPG out now on PS5, Xbox Series X|S and Steam.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@jobyek.bsky.social
🏢 Principal Env Artist @WildlightEnt 🎓 Env Art Mentor @skilltree_inc ⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto ✨ Dabbles in cooking/photography
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@joyrok.bsky.social
joyrok.com Always Learning. Loves shaders, baking bread, woodworking, and trying new things
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@unreal-garden.com
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@minionsart.bsky.social
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱! http://twitch.tv/minionsart http://patreon.com/minionsart
@srrafles.bsky.social
Main VFX Artist in Windblown, Go Mecha Ball and Shotone Fighters. Working on many secrets. Formerly LoL, Ubisoft, Arcanium, Storybook Brawl. Cats, animation and food. Opinions are my own. He/him https://www.rubfish.com/home
@nielsdewitte.be
VFX Feed : https://bsky.app/profile/did:plc:dncb4exmt7adysozdty3nvld/feed/aaakha4xbndqu Principal Particle Wizard | http://nielsdewitte.be VFExtra : https://www.nielsdewitte.be/VFExtra Admin at http://realtimevfx.com, VFX sketch organizer. ーーーーー He/Him
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@n00sh.bsky.social
#Gamedev. Senior VFX Artist @Pokemon. Instructor/mentor @VFXApprentice. Games, robots, monsters, 90s/00s cartoons. opinions are my own. come say hi
@mtallen.bsky.social
He/Him • Worked on a couple of lord of the rings games, and before that some shooters • Currently at EA Occasionally I make and release music.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@nelsanderson.zone
Founded Sonderlust, helped design Firewatch, lead designer on Mark of the Ninja, and the only Canadian game developer born & raised in Wyoming. https://sonderlust.horse/
@flavorwaves.bsky.social
VFX Artist @insomniacgames • soft shonen protagonist • opinions are my own • he/them • demi/gray-ace 🇵🇭
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@infosecnews.bsky.social
Powered by the folks at Red Team Arts! Gallery - coming soon redteamarts.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/