Clément Grégoire
French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@instlatx64.bsky.social
x86/x64, SIMD, #AVX512, "Aha!" moments. I have been writing code since 1986. Budapest, Europe https://github.com/InstLatx64/InstLatx64
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@hanicka.net
Hey! It's me! Hana! 花 C++, CTRE, co_curl, SG7 chair, EWG co-chair, constexpr queen, italian greyhound is sleeping in my bed, a victim of bad unicode adoption
@viz.bsky.social
Carbon-based open sourcerer, code necromancer and a former alien. Author of C++20 std::format and http://github.com/fmtlib/fmt. Opinions are not mine.
@shafik.bsky.social
Compiler Engineer clang front end. Interests: C++, C, and undefined behavior. Martial Artist, Book Worm and Dad. he/him Mastodon: https://hachyderm.io/@shafik Blog: https://shafik.github.io/ #cplusplus #compilers
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@ciuravictor.bsky.social
Principal Engineer - 🦀Rust/C++ Tooling at Microsoft, ex Visual C++ team, ex @caphyon, ex @advinst lead, @ClangPowerTools creator, he/him
@mosra.cz
Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art. https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@technomanceraus.bsky.social
Lead Engine Programmer @ Rockstar San Diego... previously an engine/graphics programmer on #LANoire @teambondi & did secret stuff @KMMIE_
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@clemensmus.bsky.social
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy Karlsruhe 🇩🇪 Supporting AFU ✙ 🇺🇦 Δ
@flyingthread.bsky.social
Rendering & Performance at Mercedes-Benz. Formerly EA Criterion, Electric Square. Added bugs to Sniper Elite 5, NFS Unbound and some other things.
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@xanderstudios.eu
18 years old | he/him | Paris, France 🇫🇷 Français/English/Norsk OK Learning Suomi/Íslensku/Nederlands/日本語/Deutsch/Svenska Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@tecnartguy.bsky.social
Sr. Technical Artist. Tools/Workflow/Optimization. UE lover #gamedev #techart #unrealengine #UE5 https://www.fab.com/sellers/TechArt%20Guy
@wannesv.bsky.social
Senior Graphics Programmer at Larian Studios Guitarist 🎸, pianist 🎹, trying drums 🥁 🖤 Coding, science, cats, horror
@gcn-x86.bsky.social
I like to pretend I know what I'm doing. I'm into gamedev, gfx/physics/emulator/os programming & electronics. Not particularly good at any of those but hey, I'm trying. Also at @_C@mastodon.gamedev.place
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@lostpixel17.bsky.social
21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy https://github.com/NikChouhan
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@kionutzr.bsky.social
Yo-Noots. Dad. Cloud engineer @HPE . Did game dev professionally; now as a hobby. Hot takes: I don't hate modern C++, OpenGL4.x+ is a'ight, VK1.4 = GL5.
@armansito.bsky.social
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages. Formerly vector graphics, shader compilation, and OS development at Google.
@carlosfuentes78.bsky.social
Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.