nicebyte
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@dmitrymiller.bsky.social
Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke I like Feature Film Animation and VFX in Films / Games. https://www.artstation.com/dmitry_miller
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@mgarstenauer.bsky.social
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine interests: digital art, game dev, .NET, C#
@sbertout.bsky.social
Omniverse Kit XR SWE Manager @ NVIDIA. Previously at Apple, Gameloft, AWS Lumberyard, Microsoft, MPC, Animal Logic, Dr D Studios, Team Bondi, Quantic Dream and Cryo Interactive. Views are my own.
@kangz.net
Also @DaKangz@mastodon.gamedev.place Graphics plumber @Google . WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@alexene.dev
Principal Engineer @ Prime Video. I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games https://linktr.ee/alex_ene
@lokiman.bsky.social
Indie game dev at Hyperbolic Magnetism. Beat Games Co-founder. 3D computer graphics programmer. Hardcore fan of Japanese pop culture.
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@peterhedman.bsky.social
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@agulev.com
@defold.com game engine dev. https://refold.io game dev. https://potatojam.com co-founder Mastodon: https://mastodon.gamedev.place/@agulev Twitter: https://x.com/AGulev Opinions expressed are solely my own. #gamedev
@lightvector.bsky.social
I am a video game developer by day. I also like games made from cardboard.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@mklos.bsky.social
R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. http://mathstodon.xyz/@klos
@mosra.cz
Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art. https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
@karltechno.bsky.social
Lead Programmer @ Assemble Technology. Graphics and Engine dev. Amateur synth tinkerer, street photographer and film nerd. Based in London
@halogenica.bsky.social
Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@jetha.bsky.social
🇦🇺 in 🇯🇵. he/him. ai devrel @ google. formerly partner engineering @ stadia. http://jethachan.net/
@code-disaster.bsky.social
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night. https://code-disaster.com | https://github.com/code-disaster
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@kwats.bsky.social
Graphics programming, research, dataviz + art 🌷 currently building 3D modeling tools in rust https://kwats.github.io
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com