nicebyte
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@carucci.photography
Engineer and Artist. Engineering Manager @ NVIDIA 👾 Owner @ https://carucci.photography 📸 Master Photographer @ Professional Photographers of America. Public Speaker. LinkTree: https://carucci.online #gamedev #photography
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@dmikis.bsky.social
Graphics Programmer at Cinemersive Labs, prev. Saber Interactive, Yandex.
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@ircss.bsky.social
Creative Lead in Realities IO, made Puzzling Places and Superflight https://ircss.github.io/
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@kionutzr.bsky.social
Yo-Noots. Dad. Cloud engineer @HPE . Did game dev professionally; now as a hobby. Hot takes: I don't hate modern C++, OpenGL4.x+ is a'ight, VK1.4 = GL5.
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@tklajnscek.bsky.social
In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@paladizm.bsky.social
Engineering Leader | Everything Developer (Passion for Games/Graphics) | Opinions are my own | He/Him | @paladizm@mastodon.gamedev.place
@gpakosz.bsky.social
🤿 In between realities at ❤️ C — (Oh my) tmux — Vim 🤯 Opinions are my own ⚠️ With more threads comes great responsibility 🇫🇷 Nantes / Paris 🐘 https://mastodon.gamedev.place/@gpakosz
@rianflo.bsky.social
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@datenwolf.bsky.social
Hacker, Physicist, CCC, µC³, INTJ-T – recruiting an army of corvids Fediverse: http://datenwolf.net/fnord OrcID: https://orcid.org/0000-0002-9413-3474 𓍘𓅱𓀁𓇋𓄿𓅱𓀗
@dcower.bsky.social
engineer @ waymo, xoogler foundation models & all things data 🎸 → @ratan.bsky.social
@anteru.bsky.social
Architect at Intel working on 3D graphics (previously at AMD doing the same)
@stefanwerner.bsky.social
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@timd-ca.bsky.social
biology • spatial computing • phd • founder@cellwalk https://cellwalk.ca #ComputerGraphics #SciComm #GameDev #VisionPro #iOS #VR #EduSky
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@linedef.bsky.social
Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@k15tech.com
Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict. Open-source stuff: https://github.com/FelixK15 Blogging at: https://felixk15.github.io/
@mishok43.bsky.social
CG&AI PhD Student @KIT ex-EagleDynamics, ex-WellDone Games mishok43.com
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place