Sebavan
Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
@vscode.dev
Visual Studio Code with GitHub Copilot supercharges your code with AI-powered suggestions, right in your editor
@typescriptlang.org
TypeScript is JavaScript with types and type-checking. Compiles down to JavaScript, runs where JavaScript runs.
@tchayen.com
EM @expo.dev working on EAS product infrastructure I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
@fellipemartins.com
Artist for video games / Go Mecha Ball / Super Leap Day / Alice: Madness Returns #indiedev #gamedev #conceptart #BRart www.fellipemartins.com
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@mcfunkypants.bsky.social
Optimist #gamedev since 93. Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 http://christerkaitila.com http://soundcloud.com/mcfunkypants/ mcfunkypants.com christerkaitila.com onegameamonth.com
@demoarts.media
Posts new releases from demoarts.media Account run by BrightSide @digitalsoup.eu Homepage: https://demoarts.media Odysee: https://odysee.com/@DemoArts:e Youtube: https://www.youtube.com/@DemoArtsMedia
@progfix.bsky.social
Civil Engineering | Game & Software Development | BIM Office Manager. 🏗 🏙 💻 🇦🇹 #BIM #AEC #architecture #gamedev #coding #softwaredevelopment #programming
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@samuelig.bsky.social
GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@demosplash.bsky.social
https://www.demosplash.org/ #Demosplash electronic arts festival, 31 October – 1 November 2025 at Carnegie Mellon University. #Pittsburgh, PA, USA. Hosted by CMU Computer Club (@cmucc.bsky.social).
@icefallgames.bsky.social
Working on Cascadia Quest (http://cascadiaquest.com), a classic adventure set in the wilderness. Also Superliminal (http://pillowcastlegames.com), KSP2.
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@mklos.bsky.social
R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. http://mathstodon.xyz/@klos
@lightvector.bsky.social
I am a video game developer by day. I also like games made from cardboard.
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@sadieboyd.bsky.social
🗡️ UI Artist on Overwatch @ Blizzard | Prev. Senior 2D/UI Artist @ Arkane Austin | 12 year Game Dev Vet and professional Sad Boy™️ Art Insta: sadboyslays.psd ✨Cilantro tastes like soap, but I am a toddler in gods garden blowing bubbles✨
@rasiel.bsky.social
gamedev, programming languages, progressive metal | working on colossalcitadels.com
@dmitrymiller.bsky.social
Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke I like Feature Film Animation and VFX in Films / Games. https://www.artstation.com/dmitry_miller
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG