Anders Elfgren 🏹 Tides of Revival RPG
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG in Zig
🌍 Open World Gamedev
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@aegard.itch.io
Principal Game Designer on Fable at Playground Games (prev Ubisoft & Ankama). I've been designing games professionally for ~20 years. Passionate about systems and RPGs. Views are my own. 🇧🇪 #GameDev #GameDesign https://linktr.ee/herve.gengler
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@rp.wtf
Godot codin' @ Color Gray Games. The Rise of the Golden Idol is out!! Working on a little horror game on my free time. Write occasionally on https://rp.wtf Let's chat about #gamedev #godot #vim #raylib #C #rust #guitar #retrofps #horror
@michaellarouche.bsky.social
Senior Programmer (Contractor) for @digitaleclipse.bsky.social on behalf of @coldbytes.bsky.social. Zig programming language fan. Profile picture by @johanvinet.com. FR/EN/日本語(勉強しています).
@callofsaregnar.bsky.social
An indie old-school fantasy RPG inspired by Betrayal at Krondor (Win/Linux/Mac/Etc). Devlog: http://patreon.com/CallOfSaregnar Discord: http://discord.gg/mSGVRheMJK Steam: https://store.steampowered.com/app/1174510/Call_of_Saregnar/
@candrewlee.com
I post about tech, software engineering, and gaming (among many other things). Love to learn & build. Opinions are my own. https://candrewlee.com
@kimnordstrom.bsky.social
Swedish guy living in Spain. CEO @ Playerunknown Productions, author of the game industry book "UP DOWN UP", advisor for gaming CEOs and used to be a decent 8bit pixel artist.
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@e-vinyl.bsky.social
PhD and Principal AI Programmer DR Studios. Former co-founder of Titan Forged Games, Lda. Avid gamer and retro game collector. Chrono Trigger is the best!!!
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@moralanxiety.bsky.social
We marvel at the serenity of the forest, and crave the shroud of its silence. The person behind Roadwarden and Windy Meadow. New game in the works.
@misterabk.bsky.social
Award-winning poltergeist and comedian | Writer of the Montgomery Bonbon mysteries | Pronouns like a butler coughing: he/him linktr.ee/misterabk www.loremenpodcast.com www.abeckettking.com
@jorisdormans.bsky.social
Game designer. Lead dev for Unexplored, Unexplored 2, and an undisclosed secret project. Also dabbles with board game design. Teaches game studies, generative narratology, and game design at Leiden University.
@mannander.bsky.social
Freelance systemic design specialist. Opinions are the brainslug's. Blog: https://playtank.io/
@kenny.wtf
Big planet terrain stuff. Building Geomancer, a #procgen google earth for your fantasy worlds. Technical Staff @ C.ai
@transmutrix.bsky.social
!! away !! // wayward game dev // https://www.transmutrix.com // prev: dotbigbang.com
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@sorcerystory.bsky.social
Designs, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado. I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory Avatar by the awesome @estirdalin.bsky.social!
@laukorsgaard.bsky.social
Lead Game Designer @ Massive Entertainment. 3Cs and systems in Avatar Frontiers of Pandora. Previously doing weird stuff with controllers in NAPNOK and Copenhagen Game Collective
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@youssefkhatib.bsky.social
- Game Designer at Arrowhead Game Studios, - Tech Designing on The Lordbound Mod, - (He/Him) - Opinions are my own
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@nicbarker.com
Open source developer & programming educator. github.com/nicbarker for my projects. https://www.youtube.com/@nicbarkeragain for programming videos. ex engineering @canva & game dev @cerebralfix
@smitchellarts.bsky.social
Painting fantasy environments and maps. Commissions are open! [email protected] Full paintings and insights are on my Patreon.
@gcn-x86.bsky.social
I like to pretend I know what I'm doing. I'm into gamedev, gfx/physics/emulator/os programming & electronics. Not particularly good at any of those but hey, I'm trying. Also at @[email protected]
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@thoughtrise.bsky.social
:: lead dev @ darkwebSTREAMER @darkwebSTREAMER.bsky.social ::: anthropologist englishslit🌱 🕹️ darkwebSTREAMER: tinyurl.com/darkwebstreamer 👂 podcast: Directional.show ✉️ chantal @ whalitfdotcom
@innkeep.bsky.social
He/Him | Boardgamer (heavy euros) | (日本語OK) | Living on noongar boodja. Developer of 🍺INNKEEP (宿屋の主人). Steam👉 https://mythwright.gg/Innkeep Discord👉 https://discord.gg/q5nyWXRmqU Mailing List👉 http://eepurl.com/gzRndT
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/