Surface Element
@kholdfuzion.net
I’m a reverse engineer and I’m what you could call beyond obsessed with GoldenEye.
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@timothysnyder.bsky.social
Levin Professor of History at Yale. Author of "On Freedom," "On Tyranny," with 20 new lessons on Ukraine, "Our Malady," "Road to Unfreedom," "Black Earth," and "Bloodlands"
@tendar.bsky.social
Tyrants are my enemies | Si vis pacem para bellum |🇩🇪🇪🇺| Das Böse triumphiert allein dadurch, dass gute Menschen nichts unternehmen |Military & History
@auonsson.bsky.social
Pseudonymous osint. Enjoy data, ships, planes, maps, simplicity, connectedness. Also, Baltics. Judge me by my tweets. http://mastodon.world/@auonsson backup 🇸🇪
@shashj.bsky.social
Defence Editor at The Economist. Visiting Fellow at Department of War Studies, KCL. For speaking engagements: https://chartwellspeakers.com/speaker/shashank-joshi
@aphclarkson.bsky.social
Lecturer for German and European Studies at King's College London. Opinions my own. RT not always endorsement. Also to be found at @[email protected] as well as @APHClarkson https://www.ullstein.de/werke/die-macht-der-diaspora/hardcover/978354910
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@schaefferaustin.bsky.social
Gamedev/3D artist | 1/1 of Altered State | 1/3 of Iteria working on Compound Fracture | PS1/VR/FPS dev.
@reipart.bsky.social
3D Generalist/Animator 🇫🇷 | Tokyo 🇯🇵 | Exploring stylized looks in Blender Free assets : http://reipart.gumroad.com | https://blendermarket.com/creators/reipart
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@skillup.bsky.social
YouTube sellout https://linktr.ee/skillupyt Business only: [email protected]
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@jeffsimpson.bsky.social
Concept Artist / Illustrator Working in film and games for 17 years Clients: Ubisoft, Marvel, Microsoft, NetEase, Square Enix, Eidos, MPC, Universal, Virtuos https://cara.app/jeffsimpson https://www.instagram.com/jeffsimpsonkh/
@graslu00.bsky.social
I make GoldenEye videos and some other stuff. | Champion at the GoldenEye World Championships | Creator Code: Graslu00
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@jonberg.bsky.social
Cartoonist, Illustrator Reach me at [email protected] Portfolio at http://jonberg.ca Read my comic SKAB at http://skabcomic.com Follow me on https://www.patreon.com/c/jonberg
@danidiez.bsky.social
Art Director • Vis Dev • Warner Bros Animation • Square-Enix Montreal • Dreamworks • Sony Animation • Illumination • Bungie • Nickelodeon •
@catsuka.bsky.social
Worldwide animation news & picks, from mainstream to indies. Website (& more) since 2000, run by one guy. https://www.catsuka.com
@laufman.bsky.social
NEW artist for I Hate Fairyland. Creator of the comics RuinWorld, BOT-9 and the award winning for best graphic novel 2022 “The Witch of Wickerson”. Currently working on Crimson Fall. https://bio.site/laufman
@economist.com
News and analysis with a global perspective. We’re here to help you understand the world around you. Subscribe here: https://econ.st/4fAeu4q
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.