Andrew Helmer
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com). All views my own. He/him.
@steveklabnik.com
#rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes. Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@pixelflinger.bsky.social
@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@mokeysniper.bsky.social
that movement guy. i make thingies. youtube thingies, smol 3D Fanart thingies, moar thingies He/Him.
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@pouncelight.bsky.social
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. 🐑 http://s.team/a/2198150 💌 https://pouncelight.games/tiny-glade/
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@m4ttyan.bsky.social
Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
@kaihornung.com
📷 landscape fine art photography ➡️ full size images, workshops, prints and more: www.kaihornung.com
@selizarov.bsky.social
Senior research scientist at Unity | Generative models, Computer Graphics
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@statmodeling.bsky.social
Automatically tweets new posts from http://statmodeling.stat.columbia.edu Please respond in the comment section of the blog. Old posts spool at https://twitter.com/StatRetro
@ch00beh.bsky.social
i'm here to dumb ass and chew bubble gum and i'm all out of gum (they/them)
@selfshadow.com
@gelliottmorris.com
i write a data-driven newsletter about politics called Strength In Numbers: gelliottmorris.com/welcome wrote a book by the same name: wwnorton.com/books/Strength-in-Numbers formerly 538 & The Economist. proud custodian of a small community garden plot.
@nmalhotra.bsky.social
Edith M. Cornell Professor at the Stanford Graduate School of Business. Opinions my own.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@much118.bsky.social
Making videos for games. Clients include: CD Projekt Red, Sucker Punch Productions, Sony Santa Monica, Ubisoft. Profile Pic by Kopf_Stoff
@richardyot.bsky.social
Art and music https://richardyot.bandcamp.com/album/sparks https://itchy-animation.com/ https://open.spotify.com/artist/3OzZjzgDm10zgitrPqEJYG
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@theganeshbr.bsky.social
Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@badamczewski01.bsky.social
⚫ Concurrency, Performance, Machine Learning, #dataorienteddesign ⚫ R&I Director - I lead CS & DS teams ⚫ Making a Compiler ⚫ Links - bio.link/bartosza
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@cozdas.com
Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖 San Francisco Bay Area, CA
@jasondeheras.bsky.social
Game Director on the Star Wars Jedi team at Respawn/EA. Was Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter. https://www.jasondeheras.com