Arttu Peltonen
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@tlaedre.bsky.social
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@timsweeneyepic.bsky.social
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@falconeerdev.bsky.social
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@svuorikoski.bsky.social
Helsingin Sanomien tutkivan ryhmän esihenkilö. Finnish journalist, investigative journalism.
@stephentotilo.bsky.social
Reporter covering video games at Game File (gamefile.news). Previously launched games coverage at Axios and MTV News. Was Kotaku EiC. stephen(at)gamefile(dot)news he/him
@chrisremo.bsky.social
@rodkin.online
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs 🐘 idlethumbs.social/@ja2ke 🕸️ rodkin.online Avatar by @michaelfirman.bsky.social
@kari.kalifi.org
Senior Player Intelligence Manager @ Ubisoft RedLynx - Game Analytics, User Research, Production Analytics, and Data Science
@selfshadow.com
@theganeshbr.bsky.social
Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@peeweekvfx.bsky.social
#RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too. Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD. Makes art, writes code. Opinions are mine.
@christopherjm.ft.com
Chief Ukraine correspondent for the Financial Times. 15 years in Ukraine. https://www.ft.com/christopher-miller Author of the book, THE WAR CAME TO US, published by Bloomsbury: https://www.amazon.com/dp/139940685X
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@skyfa.bsky.social
@jliski.bsky.social
Tutkiva toimittaja Helsingin Sanomissa / Investigative reporter @hs_fi Jutut / My stories (in Finnish only): https://muckrack.com/jarno-liski/articles
@skillup.bsky.social
YouTube sellout https://linktr.ee/skillupyt Business only: [email protected]
@seriouspod.bsky.social
Caster of too many pods: Opening Arguments, Where There’s Woke, Serious Inquiries Only, Dear Old Dads, and Gavel Gavel.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@tsoding.bsky.social
Recreational Programming: - http://twitch.tv/tsoding - https://www.youtube.com/@Tsoding - https://www.youtube.com/@TsodingDaily ⠀⢀⣰⣾⡿⣶⣿⠿⣶ ⢠⣼⣿⣿⣷⣿⣿⣶⠉ ⢸⣿⣿⣿⣿⣿⣿⠀⠀
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@wadarass.bsky.social
CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie #wearegameheads
@annabower.bsky.social
Just asking questions. Senior Editor, Lawfaremedia.org. Send story ideas and tips to [email protected] Signal username: annabower.24
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!