Angel Ivanov
VFX Supervisor
https://www.artstation.com/eeyore
https://www.instagram.com/shadeofblu/
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@okeefe-artist.bsky.social
Production Designer. Spider-Man: Beyond and Across the Spider-Verse. Art Director. Spider-Man: Into the Spider-Verse. Los Angeles + Toronto
@rodneyabrooks.bsky.social
Primarily Robotics and AI. Distinguishing hype-notism from plausibility one press release at a time. rodneybrooks.com/blog people.csail.mit.edu/brooks
@sebastianraschka.com
ML/AI researcher & former stats professor turned LLM research engineer. Author of "Build a Large Language Model From Scratch" (https://amzn.to/4fqvn0D). Blogging about AI research at magazine.sebastianraschka.com.
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@uahirise.bsky.social
Images from the High Resolution Imaging Science Experiment (HiRISE) on board the Mars Reconnaissance Orbiter (NASA). We are based out of the Lunar and Planetary Laboratory at the University of Arizona in Tucson, AZ. https://uahirise.org
@drandrealove.bsky.social
👩🏻🔬 Immunology | 🦠 Microbiology 🧫Cancer Biology | 🧬 Biotechnology SciComm | Data | Snark Founder: ImmunoLogic email with inquiries | immunologic.org
@sdw.bsky.social
Designer, co-founder Lux Optics. We make Halide, Kino, Spectre and Orion - delightful photo and video apps for iPhone and iPad.
@hildekuehne.bsky.social
Professor for CS at the Tuebingen AI Center and affiliated Professor at MIT-IBM Watson AI lab - Multimodal learning and video understanding - GC for ICCV 2025 - https://hildekuehne.github.io/
@dpiponi.bsky.social
Disclaimer: My opinions are not my own. They're beamed to me by aliens.
@astrokatie.com
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr. Personal account; not speaking for employer or anyone else.
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@emollick.bsky.social
Professor at Wharton, studying AI and its implications for education, entrepreneurship, and work. Author of Co-Intelligence. Book: https://a.co/d/bC2kSj1 Substack: https://www.oneusefulthing.org/ Web: https://mgmt.wharton.upenn.edu/profile/emollick
@houssinemehnik.bsky.social
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker 📍 Montreal 🇨🇦 🌐 UnrealEngineResources.com 🪁
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@tvaziri.com
I work on movies and talk about movies. Co-host of Lighter Darker: The ILM Podcast. http://www.tvaziri.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@selfshadow.com
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@reality3d.bsky.social
Software Engineering Manager at Vision Pro - Personas. Computer Graphics, Scifi and Videogames. https://reality3d.substack.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.