David G Yu
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@infinata.bsky.social
Twitter escapee. Director, Franchise/Story at Lucasfilm. Author of things, advisor of lore, sketcher of robots, subject of flimsy rumors. Not really here to argue. Old enough to know better. Enjoying middle age. 🇨🇦 🇨🇱
@cathicks.bsky.social
15 year Pixar veteran. 🎥 Championing creatives in the age of AI 🎨 🤖 Gulf Coast native 🍤 Raising young girls with @livingtoco.de in the USA. Lord, beer me strength.
@jay.bsky.team
CEO of Bluesky, steward of AT Protocol. Let’s build a federated republic, starting with this server. 🌱 🪴 🌳
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@trevordblack.bsky.social
He/Him Vulkan, Xoogler Graphics Engineer and gamedev, photographer, sportster. Mentor, DMs open.
@dhruvgovil.bsky.social
Principal Software Engineer, Vision Pro at Apple. 3D Ecosystem developer including OpenUSD. Formerly layout and pipeline supervisor in Film. All opinions are solely my own.
@tomsanocki.bsky.social
Engineering Director for Characters at Epic Games for the Fortnite Ecosystem. Previously Roblox, TripActions/Naven, Meta AR/VR, founder & CEO Limitless Ltd (acquired by Lytro), Bungie, Pixar.
@takashimurakami.bsky.social
@philipglass.bsky.social
@dylansisson.bsky.social
RenderMan Artist at Pixar. Maker of the Dragon Opener: http://www.etsy.com/listing/1599850083/dragon-opener-limited-edition
@jeriellsworth.bsky.social
👨🔬 Big nerd. Building things. ✨🌟𝒫𝑜𝓌𝑒𝓇𝑒𝒹 𝒷𝓎 𝐵𝒾𝓉𝒸𝒽 𝒟𝓊𝓈𝓉🌟✨ 📜 Trump voters: History won’t be kind to you. Neither will I 🚀 Progress isn’t about making you comfortable
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@dark-shark.bsky.social
Brian Eno news, updates + related articles from the archives of More Dark Than Shark https://www.moredarkthanshark.org
@mgiacchino.bsky.social
Director: Marvel Werewolf By Night / Composer: Incredibles, LOST, Star Trek, UP, Spider-Man, Rogue One, The Batman, Fantastic 4 - Pronounced “juh-KEE-no”
@crazymorse.bsky.social
Father of two, husband of one. Storyteller, EP, writer, director. Author of words and pictures. Tired. https://www.kickstarter.com/projects/allenspiegel/this-ink-runs-cold
@carlosbaena.bsky.social
Film & TV Director @skydance StarTrek ‘765874’ | ‘La Noria’ | ‘Wondla’ Founder NightWheelPictures Co-Founder AnimationMentor Former @pixar @ilmvfx http://www.carlosbaena.com
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@flipphillips.com
Professor of Motion Picture Science at RIT. Ex Pixar. Sensory neuroscientist. Snare drummer. Protanomalous trichromat. Appalachian. 1st gen. flipphillips.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@robpieke.bsky.social
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@tonroosendaal.bsky.social
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social. Fading out X. I only use social media to share. Contact info on blender.org.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@settern.bsky.social
Many-hat wearer, roller robot, and Apple design evangelist. On social media these days mostly to help the Apple developer community, geek out about interactive storytelling and experience design, and say hi to friends. And write. Writing’s good too.
@cartoonart.bsky.social
Founded in 1984, CAM is a San Francisco-based, educational arts nonprofit that has something for everyone—from comic strips, comic books, and anime to political cartoons, graphic novels, and underground comix. Come visit our galleries: cartoonart.org
@longnow.org
Since 01996: Long Now is a non-profit organization fostering long-term thinking and responsibility in the framework of the next 10,000 years.