Duckonaut
Programmer of video games with an interest in graphics programming
Working @ Being & Becoming
@agoth.bsky.social
Graphics coder at đby day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@rocketmoose.bsky.social
Engineering Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
@derschmale.bsky.social
Freelance VFX & graphics developer, mainly WebGL/GPU and Unity. Looking for excuses to dive into Unreal. Lizard dad, neurodiverse, abuser of musical instruments. https://www.derschmale.com/
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @kaffeewolf@mastodon.gamedev.place
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@amazingthew.bsky.social
Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts ostensibly still making AEROBAT: aerobat.thew.nu artwork/graphics stuff: twarchive.thew.nu/art The JRPG Threads: twarchive.thew.nu
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@aaronmjacobs.com
Senior systems programmer at @doublefine.com. Helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
@xanderstudios.eu
18 years old | he/him | Montpellier, France đ«đ· Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning⊠BSc Student Game Dev
@hellcatpnext.bsky.social
Game Development Student @ DAE - Graphics Programmer :3 Portfolio: https://xanderbertenportfolio.wordpress.com/ Blog: https://xanderbert.github.io/
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev âĄïž dad, photographer, rollerblading liberal in NYC
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@evilsmeevil.bsky.social
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@midnightsisters.org
Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog
@hexaquo.at
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change. Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
@martonban.bsky.social
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
@candr.bsky.social
Studying CS at UCPH. Exchange at ETH Zurich. Pretty pixels enjoyer.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@hyperevilcorp.bsky.social
Two decades of mobile development, game engines and computer graphics đ€ Code, design, graphics and entrepreneurship.
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@rostyslavdzinko.bsky.social
đșđŠ Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@remiadriaensen.bsky.social
Second year game programming student at BUas. Obsessed with real time path tracing
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@seppedekeyser.be
Graduated as Game Dev, now working as Front-end Developer @ CloudClass âą Messing around with graphics as a hobby âą He/Him âą I write weird colored text on a dark background portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@omershapira.com
Graphics â© Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No đBrooklyn/TLV https://omershapira.com