Jason Conaway
Founder & CTO of Exultant Games. Professional video game developer & instructor. Entertaining over 100 million players since 1996.
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@official-aias.bsky.social
Celebrating games & gaming achievement #DICEEdinburgh #DICEAwards #GameMakersNotebook #GameMakersSketchbook https://linktr.ee/AIAS https://www.interactive.org/
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@elizabeth-warren.bsky.social
U.S. Senator, former teacher. Wife, mom (Amelia, Alex, Bailey, CFPB), grandmother, and Okie. She/her. Official campaign account.
@mikelaidlaw.bsky.social
Currently: CCO Yellow Brick Games, working on Eternal Strands (https://store.steampowered.com/app/1491410/Eternal_Strands/ ). Formerly: Lead Writer for Jade Empire; Creative Director for Dragon Age. Always: dog lover.
@petebuttigieg.bsky.social
Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@lawrenceodonnell.msnbc.com
@lastword.msnbc.com MSNBC 10PM Author of 2 books: Deadly Force & Playing With Fire Former Executive Producer & Writer of NBC’s drama series The West Wing lastworddesks.msnbc.com
@maddow.msnbc.com
Mondays at 9pmET on MSNBC MaddowBlog.com From Russia with Lev: MSNBC.com/Lev Ultra podcast: MSNBC.com/Ultra Prequel: MSNBC.com/Prequel
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@edbeach23.bsky.social
Creative Director for Civilization franchise @Firaxis. Designer of boardgames Here I Stand, Virgin Queen, and Border Reivers @GMT Games.
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@burgerbecky.bsky.social
First video game champion (1980). Created Bard's Tale III: The Thief Of Fate & Dragon Wars. Former board member of GLAAD. All views and opinions are my own.
@psyham.bsky.social
I make stuff move. Cinematic Animation Lead @Respawn, previously @santamonicastudio.bsky.social on God of War. Views expressed are my own.
@blconaway.bsky.social
Word mover, jewelry maker, powder dreamer, adventure seeker. Owned by Gerry and Miles. Always extra sharky.
@michaelsaladino.bsky.social
Video game leader, investor plus a lover of music, film, cooking, science, and fact gathering.
@joefielder.bsky.social
Principal Narrative Designer on The Outer Worlds 2 at Obsidian (Deathloop, Ghost of Tsushima DC, Star Wars Battlefront II, Flame in the Flood, some BioShocks) he/they, ADHD
@jasonfugate.dev
🎮 20+ years in the game industry including Riot, Sony, EA | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in TN (CO expat) | ⚙️ Engine engineer | ✍🏼 Loves science, writing, art, all the things | 🌭 #Dachshund dad
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@geogrify.bsky.social
🎮32+ year Game Industry Veteran & Award-Winning Advocate 🌍Geographer & Culturalization Innovator at Geogrify 🎬CXO & CoFounder at SetJetters 🌎Former Executive Director of the IGDA & the Global Game Jam ✈️Event/Keynote Speaker, Traveler, Cosplayer, Geek
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/