Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@leondenise.bsky.social
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@julienaubert.bsky.social
Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden. 📬 join my mailing-list: https://www.starshadestudios.com
@keano.bsky.social
🇳🇱✨ Creative Director & Founder @veelpoot.com | Senior Game & Narrative Design (Marvel's Avengers, Lordbound) | Miniature Painter 🎨 Making BRUTALISK, a Half-Like FPS... and MORE! 💀
@capses.bsky.social
C++ & GPU Wrangler at Quantic-Dream. Ex Ubisoft. Opinions are my own
@paramike.bsky.social
Principal Optimization Programmer at Nixxes Software. Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars. All opinions expressed here are my own.
@aangelov.bsky.social
Graphics Programmer @ Triumph Interests Include - Games, Cars, Tech and Art Sharing stuff about the abovementioned!
@handle.invalid
Indie Dev | Working on Sigils of Fate and The Cake Folklore! | ChillaxScraps mod on Lethal Company https://linktr.ee/benbogbog
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@nenofite.cc
I enjoy writing code that generates worlds, and occasionally I get together with friends to make video games. I’ve also been working on a better desktop calculator. he/him
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
@jobyek.bsky.social
🏢 Principal Env Artist @WildlightEnt 🎓 Env Art Mentor @skilltree_inc ⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto ✨ Dabbles in cooking/photography
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@alexharding.bsky.social
mystery vocation (part time) opinions of unknown origin gin > computer | food alexharding.ooo https://www.instagram.com/wash_your_manipulators
@agulev.com
@defold.com game engine dev. https://refold.io game dev. https://potatojam.com co-founder Mastodon: https://mastodon.gamedev.place/@agulev Twitter: https://x.com/AGulev Opinions expressed are solely my own. #gamedev
@jhonnygoransson.bsky.social
Game engine developer / graphics engineer at @defold - previously at King
@flindahl.bsky.social
Co-founder of Polysoup Interactive. Nebula Game Engine maintainer. Adjunct Lecturer in Game Development at LTU. 🌭Recently released: s.team/a/3282710 🌭
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@billassault.bsky.social
Technical Director @SkyboundGames, previously Tencent/@LightspeedLAstu, @aws, @turtlerock, etc. Loves code. Loves outdoors. Family man. Go @Padres⚾.
@nitishvictor.bsky.social
Engine Programmer @ Epic Games Views are my own https://github.com/nitvic793
@spriteeon.bsky.social
Programmer @ Double Eleven Limited | 26 | Game Dev | Worked on: Red Dead Redemption (PC/Switch/PS4), Minecraft Dungeons | https://linktr.ee/Spriteeon
@mswamy.bsky.social
Graphics Software Engineer at Samsung Research America https://malikarjun.github.io/
@rostyslavdzinko.bsky.social
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@stuart-cameron.com
Creator of much code. Former game dev & engine coder, now making stuff to help people. Been coding since I was 8. Usual disclaimers. https://stuart-cameron.com
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io
@forbiddencactus.bsky.social
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️ Graphics witch for Frostbite @ Electronic Arts Opinions = mine 日本語でいい!🇯🇵 | Hablo español! 🇲🇽 🇲🇽/🇦🇺 in 🇸🇪 | she/her 🏳️🌈
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.