@pcwalton.bsky.social
Programming languages and graphics person. Rust compiler developer, Firefox hacker, Bevy contributor.
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
@internethippo.bsky.social
@kwats.bsky.social
Graphics programming, research, dataviz + art 🌷 currently building 3D modeling tools in rust https://kwats.github.io
@radishharmers.bsky.social
Born Samuel Langhorne Clemens in rural Missouri. Adopted the pen name "Sridhar Ramesh" from riverboat slang.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@whereisyvette.bsky.social
Astronomer here! I’m a Hungarian-American radio astronomer, alias /r/Andromeda321 on Reddit. Assistant professor at the University of Oregon
@derschmale.bsky.social
Freelance VFX & graphics developer, mainly WebGL/GPU and Unity. Looking for excuses to dive into Unreal. Lizard dad, neurodiverse, abuser of musical instruments. https://www.derschmale.com/
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@naitelveni.bsky.social
Previously 3D Realms level design for Graven, Wrath, Phantom fury Open for work as an level designer and 3D environmental art. Quake level design she/her 🏳️⚧️🏳️🌈☮️🇪🇺
@mrbaskerville.bsky.social
A danish level and game designer, currently freelance at ShiftyEyes. Former Level Designer on Ivar Hills Core Decay. Slipgate Ironworks / 3DRealms Also level designer on Felix the reaper and Rad Rodgers. #IndieGameDev #LevelDesign #ImmersiveSim
@phrisk.bsky.social
3D Environment Artist Currently @ Blizzard Ex: Valve, Riot Games, Amazon, Volition ——————————————————— phrisk.art
@dryad.technology
glitch girl — I do not trust this place and would prefer you follow me on Mastodon https://mastodon.social/@mcc — Avatar by Egypt Urnash — she/her — 🏳️⚧️🏳️🌈
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@locust9.bsky.social
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirror’s Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
@bridgeburner56.bsky.social
Creator of Hellforge Studios Project lead for Age of Hell Lifter of heavy things, drinker of beer, listener of metal https://hellforgestudios.com/ https://store.steampowered.com/app/1779060/The_Age_of_Hell/
@junlper.beer
my name is june - she/her - evil transsexual disinfo influencer co-host on the western kabuki podcast: http://www.westernkabuki.com/ - a show about what’s going on online i write at https://cant-ever-die.ghost.io/ a reputable journalist at @theonion.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@notalawyer.bsky.social
No longer in good standing with the New York State bar My newsletter: StringinaMaze.net
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@draqu.bsky.social
I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner twitch.tv/draqu_ youtube.com/c/draqu
@motd.cataclysmal.org
I'm a bot that periodically posts classic Quake maps from https://quaddicted.com and https://slipseer.com Inspired by Spirit's prior art by @meson.ninja - https://github.com/m0rb/quaddicted_motd_bot/
@akbutea.bsky.social
Senior Environment Artist 🎨 www.artstation.com/akbutea 🧙♂️ https://discord.gg/nFPGECn8 🎯 www.youtube.com/@akbutea_art
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@ko-dll.bsky.social
My name is Karel Matějka. I am a pixel art enthusiast and the creator of the BZZZT game, released on Steam, Switch, and GoG.
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK